Leeroy, lawful male albae Mason -+---- |f...| .@...| |....| |....| |....| ------ [Leeroy the Bricklayer] St18/01 Dx12 Co11 In8 Wi7 Ch6 MasAlbMalLaw Dlvl:1 $0 HP22(22) Pw9(9) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mason. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: warning You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 40 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 24) The following skill became untrainable if you tried to train it too early: implants (turn 1575) The following skill became untrainable after a while: elemental spells (turn 20096) The following skill couldn't be trained before a certain turn number is reached: searching (turn 45546) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103383 Monster spawn increase reached its maximum at turn 158127 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3442164 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: breathtaking gunfighter (freq bonus 12) The monster species that spawned more often: cubed jelly (freq bonus 12) The monster species that spawned more often: babble (freq bonus 14) The monster species that spawned more often: spherical light (freq bonus 16) The monster species that spawned more often: vampire mage (freq bonus 9) The monster species that spawned more often: water xorn (freq bonus 6) The monster species that spawned more often: elf-lady (freq bonus 8) The monster species that spawned more often: magic disintegrator (freq bonus 21) The monster species that spawned more often: cubic eye (freq bonus 144) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 4) The monster species that spawned more often: sea dragon (freq bonus 6) The monster species that spawned more often: force swamp kobold (freq bonus 3) The monster species that spawned more often: merciless eel (freq bonus 18) The monster species that spawned more often: energy monster (freq bonus 18) The monster species that spawned more often: red kite (freq bonus 18) The monster species that spawned more often: nexus naga (freq bonus 48) The monster species that spawned more often: venom atronach (freq bonus 20) The monster species that spawned more often: loli (freq bonus 24) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 48) The monster species that spawned more often: seven of diamonds (freq bonus 30) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: graver comprehend The monster species that never randomly spawned: dulled throbber The monster species that never randomly spawned: obligated descriptive The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: replayed parting The monster species that never randomly spawned: changing boomer The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: unreal mushroom The monster species that never randomly spawned: fleecing spiring The monster species that never randomly spawned: stained glass golem The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 53) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 18) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 32) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 8) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 1537 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) Scrolls scroll of lockout (HCUO) scroll of healing (ASHPD) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (NOGROKO) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.