Leeroy, chaotic male albae Zyborg -.------- |.......| .......+ .....| ..d+ -@- ### [Leeroy the Tin Can] St10 Dx7 Co15 In11 Wi16 Ch5 ZybAlbMalCha Dlvl:1 $2 HP28(28) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 109 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 80% Wand drop chance was reduced to 88% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: spirituality (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable after a while: mace (turn 40546) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 33209) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71973 Monster spawn increase reached its maximum at turn 125549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3193470 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: human zombie (freq bonus 15) The monster species that spawned more often: pile of very lazy coins (freq bonus 36) The monster species that spawned more often: burning mimic (freq bonus 66) The monster species that spawned more often: weezing (freq bonus 24) The monster species that spawned more often: giant ant (freq bonus 4) The monster species that spawned more often: identity horror (freq bonus 5) The monster species that spawned more often: banting conversationalist (freq bonus 6) The monster species that spawned more often: undead diver (freq bonus 16) The monster species that spawned more often: little troll (freq bonus 8) The monster species that spawned more often: camper asshole (freq bonus 36) The monster species that spawned more often: hellpit vortex (freq bonus 4) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 32) The monster species that spawned more often: scorched skeleton (freq bonus 8) The monster species that spawned more often: Yvonne (freq bonus 18) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 12) The monster species that spawned more often: glower chipper nark (freq bonus 9) The monster species that spawned more often: redden concertmaster (freq bonus 8) The monster species that spawned more often: Frieza (freq bonus 9) The monster species that spawned more often: gravity vortex (freq bonus 12) The monster species that spawned more often: Dancer (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster species that never randomly spawned: sadistic girl The monster species that never randomly spawned: completing encephalographic The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: procrastinator seconde The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: mop exacted The monster species that never randomly spawned: harrumph decree The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: invalidate rehandled The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 3) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 12) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 10) Trap randomization happened for 1 in 66 traps Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (98) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DUHU DA SHUDI KURU WUTSIYA) scroll of mana (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of phase door (DUVESSA SIFMUNA SAMANTHA) scroll of standard id (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of cure (ODIV) * scroll of extra healing (UMUTO QUACK) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Wands wand of solar beam (measured) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.