Leeroy, chaotic male albae Zyborg #`# -@- ...d| ......- ........| ---------- [Leeroy the Tin Can] St10 Dx15 Co14 In7 Wi13 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 95% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 90% Tool drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: axe (turn 1) The following skill became untrainable if you tried to train it too early: axe (turn 75) The following skill became untrainable after a while: shield (turn 26057) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 38255) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52371 Monster spawn increase reached its maximum at turn 187341 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1977760 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 4) The monster species that spawned more often: water devil (freq bonus 6) The monster species that spawned more often: incrust err (freq bonus 18) The monster species that spawned more often: gorgochuck (freq bonus 30) The monster species that spawned more often: landeel (freq bonus 8) The monster species that spawned more often: iron weed (freq bonus 20) The monster species that spawned more often: foolishly nonspecialized (freq bonus 15) The monster species that spawned more often: Mister Who (freq bonus 6) The monster species that spawned more often: ice frog (freq bonus 12) The monster species that spawned more often: proselyted menstruum (freq bonus 6) The monster species that spawned more often: Vampire Katcher (freq bonus 12) The monster species that spawned more often: quantum patch (freq bonus 40) The monster species that spawned more often: hell cop (freq bonus 4) The monster species that spawned more often: black ogre (freq bonus 2) The monster species that spawned more often: antimagic colony (freq bonus 2) The monster species that spawned more often: minor fog cloud (freq bonus 6) The monster species that spawned more often: petty mind flayer (freq bonus 4) The monster species that spawned more often: Tasmanian devil (freq bonus 4) The monster species that spawned more often: neekerbreeker (freq bonus 8) The monster species that spawned more often: visor piranha (freq bonus 10) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster species that never randomly spawned: brutely mesozoic The monster species that never randomly spawned: matte fleshliest The monster species that never randomly spawned: commissioning aviso The monster species that never randomly spawned: Bitchy Lara's hugging boot The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: lower ufo part The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 16) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 18) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 7) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 1053 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CORONATION CULMINATION) scroll of mana (SOO BAWLZ) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (JOKEMON HOEDOWN) scroll of cure (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of extra healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of greater mana restoration (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) Wands wand of solar beam (long) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.