Leeroy, chaotic male albae Zyborg ----- |...| |.... |...| |@... |f..| |.... |..}| ,,-.#,,` ,,F , #### #- [Leeroy the Tin Can] St11 Dx12 Co8 In15 Wi8 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 77 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 61% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 75% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: broadsword (turn 53) The following skill became untrainable if you tried to train it too early: general combat (turn 100) The following skill became untrainable after a while: devices (turn 62468) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45277) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58833 Monster spawn increase reached its maximum at turn 109563 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1479762 The monster class that cannot be genocided was wraith The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: Detective Kommissioner (freq bonus 180) The monster species that spawned more often: dining casually (freq bonus 6) The monster species that spawned more often: muck crawler (freq bonus 5) The monster species that spawned more often: ooze elemental (freq bonus 24) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 24) The monster species that spawned more often: busboy legitimate (freq bonus 48) The monster species that spawned more often: cheating minotaur (freq bonus 21) The monster species that spawned more often: battle maiden (freq bonus 30) The monster species that spawned more often: mosaic memento (freq bonus 15) The monster species that spawned more often: subsection unwrapped (freq bonus 18) The monster species that spawned more often: rogue (freq bonus 16) The monster species that spawned more often: merman (freq bonus 28) The monster species that spawned more often: water patch (freq bonus 42) The monster species that spawned more often: Ryouga Hibiki (freq bonus 18) The monster species that spawned more often: taliban militia (freq bonus 8) The monster species that spawned more often: drone warp fungus (freq bonus 5) The monster species that spawned more often: moross moss (freq bonus 24) The monster species that spawned more often: Amorous Lady (freq bonus 144) The monster species that spawned more often: litter monster (freq bonus 6) The monster species that spawned more often: greater dimensional portal (freq bonus 24) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 9) The monster species that never randomly spawned: banshee The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: tree beetle The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: outmaneuvered mucker The monster species that never randomly spawned: difficult lich The monster species that never randomly spawned: master blood dragon The monster species that never randomly spawned: nonstriker drawtube The monster species that never randomly spawned: callousing foul medaled rusher saturnine The monster species that never randomly spawned: duergar The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 26) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 13) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 18) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 13) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 3) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (AUTOEXEC BAT) Wands wand of solar beam (manzanita) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.