Leeroy, chaotic male albae Zyborg --- --- |.f#.$| ...@... |#....| ---.-- [Leeroy the Tin Can] St9 Dx14 Co8 In8 Wi13 Ch10 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 37 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 70% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 97% Tool drop chance was reduced to 74% Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: club (turn 3) The following skill became untrainable if you tried to train it too early: paddle (turn 867) The following skill became untrainable after a while: elemental spells (turn 10806) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 33941) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28267 Monster spawn increase reached its maximum at turn 153302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2122548 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: troll (freq bonus 16) The monster species that spawned more often: rattata (freq bonus 20) The monster species that spawned more often: Laura's soft mocassin (freq bonus 18) The monster species that spawned more often: Beetle McNasty (freq bonus 48) The monster species that spawned more often: captain (freq bonus 36) The monster species that spawned more often: ferrous boomer (freq bonus 136) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 60) The monster species that spawned more often: eating gargoyle (freq bonus 72) The monster species that spawned more often: metroid queen (freq bonus 68) The monster species that spawned more often: sucking fiend (freq bonus 17) The monster species that spawned more often: kutennen (freq bonus 57) The monster species that spawned more often: anti grue (freq bonus 18) The monster species that spawned more often: cleaner seller (freq bonus 57) The monster species that spawned more often: punny nudely (freq bonus 18) The monster species that spawned more often: furious force fungus (freq bonus 44) The monster species that spawned more often: secretion golem (freq bonus 76) The monster species that spawned more often: prick mushroom (freq bonus 18) The monster species that spawned more often: mush man (freq bonus 76) The monster species that spawned more often: Zuggtmoy (freq bonus 19) The monster species that spawned more often: flying parrot (freq bonus 40) The monster species that spawned more often: inka fighter (freq bonus 36) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: giant turbopoison ant The monster species that never randomly spawned: Iris flax The monster species that never randomly spawned: starvation laser The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: elder multi-hued jelly The monster species that never randomly spawned: conn stile charted The monster species that never randomly spawned: tu-tara oathbreaker The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: compressibility stearic The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 22) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 440) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 63) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 22) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 6) Trap randomization happened for 1 in 228 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (CO APPESTUS) scroll of standard id (RESURRECTION) scroll of cure (CHE NON SONO IO) * scroll of extra healing (PRIUS SA) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Wands wand of solar beam (poplar) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.