Leeroy, chaotic male albae Zyborg ------- --------------- ----- |.....|#|.............. ###|...| |......,|.............|#,# #,,....| #####|.....|,...............,,-------- #,#|...| ---------------,,,,.....<|#|.............|#,|......| #,,-...| |.............|,###-.----- |.............|#,|......|######,,,----- ##|.............|,# #,# |.............|#,-.......,,,,,,,,## #,..............|,# #,### ----.----------##|......|####,,,,# ##,|.............|,# #,,,# #,,,## #,-......| ###,#### #,,----.----------,#-----.- ###,,,### #,|......| #,,,# #,#,,,,,,,,,,,,,,,,,......| ##,,,# #,----.--- #,### #,#,##,,,,,,,,,#####|....{| ---------|- #,# #,,# #,# #,# +>#.#.| |`........| #,# #,# #,# #,# |.....| |........|| #`,# -|---#,# #,#,, ------- |.........|###,## |.^..,,# #,@,# . |..........,,,,# |..#|### #,,,# . |.........|#### |...| ..,# . ----------- |...| -- -- ----- [Leeroy the Artificial Stupidity] St11 Dx15 Co11 In12 Wi11 Ch5 ZybAlbMalCha Dlvl:2 $76 HP48(48) Pw45(45) AC-10 Xp3/54 Wt345/1420 T1036 Hun Latest messages Which ring-finger, Right or Left? [rl] x - a pinewood ring (on left hand) {0}. Your plate mail deflects the human adventurer's attack. You begin bashing monsters with your green lightsaber (1472). You hit the human adventurer. (2x) Your plate mail deflects the human adventurer's attack. You hit the human adventurer. Your plate mail deflects the human adventurer's attack. You kill the human adventurer! You see here a human adventurer corpse {1450}. What do you want to read? [e-gimwx or ?*] Never mind. What do you want to remove? [x or ?*] You can't. It is cursed. scroll of cure - This is a scroll. Color: red. Material: paper. Appearance: WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons j - an uncursed +0 grenade launcher {25} k - an uncursed +0 dwarvish spear {12} q - a blessed +1 spear {12} s - an uncursed +2 orcish short sword {12} Armor a - an uncursed +1 plate mail (being worn) {200} t - a cursed +8 orcish helm {12} u - a cursed -1 pair of sinful heels (being worn) {8} Comestibles o - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} w - a blessed scroll of undo genocide {0} Rings m - an uncursed ring of levitation {0} x - a sticky cursed -2 ring of increase damage (on left hand) {0} Wands d - an uncursed wand of solar beam (0:5) {0} l - an uncursed wand of entrapping (0:0) {0} n - a blessed wand of speed monster (0:5) {0} Tools b - an uncursed +1 green lightsaber (1472) (weapon in hand) {24} c - 20 uncursed diodes {20} r - an uncursed beartrap {20} v - an uncursed bell {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 91% Implant drop chance was reduced to 94% Potion drop chance was reduced to 88% Tool drop chance was reduced to 84% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: morning star (turn 15) The following skill became untrainable if you tried to train it too early: scimitar (turn 270) The following skill became untrainable after a while: divination spells (turn 47728) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 35351) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37061 Monster spawn increase reached its maximum at turn 266705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2309248 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: adamance discover (freq bonus 30) The monster species that spawned more often: box jellyfish (freq bonus 84) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 28) The monster species that spawned more often: EQ Kleever (freq bonus 21) The monster species that spawned more often: tucket viridian (freq bonus 18) The monster species that spawned more often: unsaturate obligated (freq bonus 14) The monster species that spawned more often: decayed force fungus (freq bonus 12) The monster species that spawned more often: /J (freq bonus 24) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 33) The monster species that spawned more often: Bea's combat boot (freq bonus 26) The monster species that spawned more often: rotted jelly (freq bonus 72) The monster species that spawned more often: semi-novice warrior (freq bonus 15) The monster species that spawned more often: picture thief (freq bonus 12) The monster species that spawned more often: travail data (freq bonus 45) The monster species that spawned more often: crepuscule mimic (freq bonus 18) The monster species that spawned more often: ass birth child (freq bonus 16) The monster species that spawned more often: transvestite (freq bonus 10) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 30) The monster species that spawned more often: demolisher baying (freq bonus 18) The monster species that spawned more often: ranger chieftain (freq bonus 18) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: hc invasor The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: braying touchback The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: toxic xorn The monster species that never randomly spawned: bleeding bulb The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: corrosive laser The monster species that never randomly spawned: Undead Sergeant The monster species that never randomly spawned: memory light The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 11) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 1116 Strength training was 8 Dexterity training was -1 Wisdom training was 6 Constitution training was 38 You were magic-protected You had the following problem: Your prayer timeout goes up instead of down. (0) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 439 points of nutrition remaining You had a -2 damage penalty Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) weapon practice 3 R Not Ready(1350) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) rage eruption 1 O Prepared(0) Discoveries Weapons dwarvish spear (stout spear) orcish short sword (crude short sword) Armor sinful heels (thick-soled boots) orcish helm (iron skull cap) Scrolls scroll of healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (JUMP OFF A BRIDGE) scroll of phase door (XOR ME HSALS) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of extra healing (BASIL BALLS OF BEAN BREAD) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll called remove curse (SKYED GNAWN) scroll of undo genocide (PROC TANK PUMP) Rings ring of levitation (kevlar) ring of increase damage (pinewood) Wands wand of solar beam (dragonbone) wand of speed monster (bristly) wand of entrapping (long) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 blobs (1 created) 0 phasing acid blobs (1 created) 0 nexus blobs (1 created) 0 blue blobs (1 created) 0 fuel barrels (1 created) a jackal a kitten 0 large kobolds (1 created) a goblin 0 breeder mice (1 created) 0 giant garbage rats (1 created) a grain vortex 0 plasma clouds (1 created) a larva 0 spore lichens (1 created) 3 ungenomolds (2 created) a slimebesu a low ooze a kobold zombie a human adventurer a battle-scarred veteran 0 shopkeepers (1 created) a minighost a green mushroom patch 0 nulls (1 created) 0 scroll troves (11 created) 38 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 11 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (1 of 20) form II (Makashi) [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (50 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...