Leeroy, lawful male albae Bosmer ---------- |........| |G..@....| |....d.... +........| ---------- [Leeroy the Treehut Dweller] St9 Dx15 Co6 In7 Wi8 Ch12 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: quad attacks You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dart (turn 29) The following skill became untrainable if you tried to train it too early: attack spells (turn 99) The following skill became untrainable after a while: elemental spells (turn 59942) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51920) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38575 Monster spawn increase reached its maximum at turn 128470 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1196724 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: quadruped (freq bonus 10) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: giant red ant (freq bonus 11) The monster species that spawned more often: werelich (freq bonus 24) The monster species that spawned more often: tree fungus (freq bonus 34) The monster species that spawned more often: invisible stalk (freq bonus 36) The monster species that spawned more often: death ray dragon (freq bonus 38) The monster species that spawned more often: nether force fungus (freq bonus 12) The monster species that spawned more often: corpse shredder (freq bonus 48) The monster species that spawned more often: death eater (freq bonus 12) The monster species that spawned more often: ancient green dragon (freq bonus 14) The monster species that spawned more often: metal jelly (freq bonus 24) The monster species that spawned more often: hill giant (freq bonus 66) The monster species that spawned more often: astrological slay (freq bonus 48) The monster species that spawned more often: gentle girl (freq bonus 13) The monster species that spawned more often: creeping mithril coins (freq bonus 14) The monster species that spawned more often: silly nymph (freq bonus 112) The monster species that spawned more often: hidden rock troll (freq bonus 72) The monster species that spawned more often: gunwale fifty (freq bonus 45) The monster species that spawned more often: bearded gargoyle (freq bonus 15) The monster species that spawned more often: war orc (freq bonus 66) The monster species that spawned more often: Amy's real identity (freq bonus 120) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster species that never randomly spawned: stripper lady The monster species that never randomly spawned: insane lich The monster species that never randomly spawned: anathematizing medicament The monster species that never randomly spawned: big food trove The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: Succubus Kleever The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: soothing sphere The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 25) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 38) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 82) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Trap randomization happened for 1 in 146 traps Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro sandals) * elven cloak (faded pall) Scrolls scroll of healing (CONJUROR AXIOMATICALLY SILO) scroll of mana (ASH EM EXTENDED CREMATION SERVICE) scroll of phase door (WHAT IF FRED IS ACTUALLY GRILL) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of extra healing (SNU QQQ) * scroll of greater mana restoration (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.