Leeroy, chaotic male albae Zyborg ----- |@..| |.d.| ...| |.J.| ---+- [Leeroy the Tin Can] St14 Dx11 Co14 In10 Wi11 Ch8 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 903 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 99% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: searching (turn 43) The following skill became untrainable if you tried to train it too early: healing spells (turn 624) The following skill became untrainable after a while: matter spells (turn 17626) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 42407) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104272 Monster spawn increase reached its maximum at turn 389362 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 550916 The monster class that cannot be genocided was kobold The monster class that was spawned more often: dragon (freq bonus 6) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: poofy draconian (freq bonus 16) The monster species that spawned more often: prepaying whereunder (freq bonus 26) The monster species that spawned more often: blue-red warp patch (freq bonus 48) The monster species that spawned more often: bigfoot (freq bonus 16) The monster species that spawned more often: black and white spore (freq bonus 48) The monster species that spawned more often: wiretap halest (freq bonus 8) The monster species that spawned more often: bright blue mold (freq bonus 24) The monster species that spawned more often: skeletal dragon (freq bonus 24) The monster species that spawned more often: centennial felony (freq bonus 24) The monster species that spawned more often: wonnen (freq bonus 18) The monster species that spawned more often: ferrous stalk (freq bonus 20) The monster species that spawned more often: dancing queen (freq bonus 72) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 14) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 28) The monster species that spawned more often: elona lady (freq bonus 16) The monster species that spawned more often: creeping 42 (freq bonus 16) The monster species that spawned more often: petty komodo dragon (freq bonus 27) The monster species that spawned more often: elf boxer (freq bonus 32) The monster species that spawned more often: fetishist dystrophy (freq bonus 64) The monster species that spawned more often: null mushroom (freq bonus 36) The monster trait that was more common: monsters that count as orc (freq bonus 10) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster species that never randomly spawned: staph ignite chippewa hosting The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: blister warp fungus The monster species that never randomly spawned: nasty growth The monster species that never randomly spawned: grah sephirah The monster species that never randomly spawned: victrebell The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: sparrow The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 27) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 25) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (KINUESILI STATION) * scroll of extra healing (FATAL ADVENTURE TO ADULT LECHERY) * scroll of greater mana restoration (ELF IS DOUBLEQUICKER WHEN RAIN) Wands wand of solar beam (uranium) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.