Leeroy, lawful male trainer Thalmor .-- ---.$--- |.....{| |....x |@.. -@- ### [Leeroy the Concordate Agent] St9 Dx8 Co13 In11 Wi9 Ch10 ThaTrnMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 19 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 590 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 91% Armor drop chance was reduced to 91% Food drop chance was reduced to 83% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: crossbow (turn 48) The following skill became untrainable if you tried to train it too early: broadsword (turn 7) The following skill became untrainable after a while: club (turn 29981) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 17570) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56811 Monster spawn increase reached its maximum at turn 120187 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6639845 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: terchet mold (freq bonus 4) The monster species that spawned more often: disorder (freq bonus 9) The monster species that spawned more often: frenzy sphere (freq bonus 32) The monster species that spawned more often: petty greener springy (freq bonus 6) The monster species that spawned more often: card stalk (freq bonus 8) The monster species that spawned more often: freshwater girl (freq bonus 8) The monster species that spawned more often: biotelemetry ordered (freq bonus 12) The monster species that spawned more often: orange dragon (freq bonus 3) The monster species that spawned more often: mastodon (freq bonus 6) The monster species that spawned more often: draugrog (freq bonus 12) The monster species that spawned more often: sea fod (freq bonus 12) The monster species that spawned more often: brown stalk (freq bonus 12) The monster species that spawned more often: cloud of glory (freq bonus 24) The monster species that spawned more often: lib aberration (freq bonus 21) The monster species that spawned more often: umbra warp fungus (freq bonus 4) The monster species that spawned more often: guard drake (freq bonus 8) The monster species that spawned more often: mystic (freq bonus 4) The monster species that spawned more often: winged gray unicorn (freq bonus 18) The monster species that spawned more often: parried washwomen portliest (freq bonus 18) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 42) The monster trait that was more common: monsters that love to collect gems (freq bonus 7) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: deceiving spore The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: erosible younger The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: regard meowing bewail The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: finned faithfully coarsen The monster species that never randomly spawned: implausibly polled The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 20) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 4) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could train skills and attributes faster You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (basin helmet) * skullcap (plumed helmet) * flack helmet (etched helmet) * crystal helm (chain-aventailed helmet) * mining helm (meso helmet) * field helm (long-hair helmet) * helm of safeguard (viking helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (polnish gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (area boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (YOU WILL DIE A SLOW SLOW DEATH) scroll of mana (SLEXY ROBBER NYMPHETS 2018) scroll of phase door (SUS COMNITUS) scroll of standard id (WERMUT MOSERMOSER) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (THE APOSTROPHE M USES A TOUCH OF DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.