Leeroy, lawful male droven Thalmor -.--- |...| |..@- |.|@| ----- [Leeroy the Concordate Agent] St10 Dx8 Co8 In6 Wi9 Ch7 ThaDroMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 440 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 40% Armor drop chance was reduced to 92% Tool drop chance was reduced to 75% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 143) The following skill became untrainable if you tried to train it too early: javelin (turn 435) The following skill became untrainable after a while: protection spells (turn 13320) The following skill couldn't be trained before a certain turn number is reached: saber (turn 38233) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94663 Monster spawn increase reached its maximum at turn 315804 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1200650 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: RNG ray (freq bonus 5) The monster species that spawned more often: yuki-playa (freq bonus 12) The monster species that spawned more often: ice eel (freq bonus 20) The monster species that spawned more often: Policeman Kaptain (freq bonus 3) The monster species that spawned more often: slime ghost (freq bonus 60) The monster species that spawned more often: maud mold (freq bonus 9) The monster species that spawned more often: force quantum mechanic (freq bonus 12) The monster species that spawned more often: acolyte mummy (freq bonus 3) The monster species that spawned more often: turk schoolbag (freq bonus 15) The monster species that spawned more often: Deep Thought (freq bonus 30) The monster species that spawned more often: tormented potato (freq bonus 16) The monster species that spawned more often: soviet grue (freq bonus 12) The monster species that spawned more often: jordanian torso (freq bonus 6) The monster species that spawned more often: abyss fiend (freq bonus 20) The monster species that spawned more often: weary pilgrim (freq bonus 4) The monster species that spawned more often: yakuza member (freq bonus 30) The monster species that spawned more often: meme mushroom (freq bonus 12) The monster species that spawned more often: luminary terminal (freq bonus 20) The monster species that spawned more often: multi-hued mushroom (freq bonus 16) The monster species that spawned more often: orange beam (freq bonus 16) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: little poison ivy The monster species that never randomly spawned: spirit thrower troll The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: purple naga hatchling The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 14) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 32) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 13) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 23) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 10) Trap randomization happened for 1 in 755 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1010 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (bug-tracking helmet) * skullcap (rural helmet) * flack helmet (anti-government helmet) * crystal helm (greenery helmet) * mining helm (mechanical helmet) * field helm (filtered helmet) * helm of safeguard (twisted visor helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (grey-shaded gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (velvet pumps) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (TSCHAEAUWIEAUW) scroll of mana (VITIO PUS RO) scroll of phase door (NOTARY SOJAC) scroll of standard id (YIK MECH SHEGOTH) scroll of cure (DEFINITELY NOT THE ORACLE) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.