Leeroy, chaotic male albae Poison Mage ------ ------ ##--....-- |....| #,.......| |..... #,|......| |...@| #,|......| |...{| #,--....-- ------ #,#-.---- #,##,,##### #,,##,%,,,# ---- -----,##----.---- |..| |...-,# |.......| |..| #,|...|## |.......| ---- #,%...+ |.......| ##-|--- |....<..| #,# |........ ### |.......| --------- [Leeroy the Poison Mixer] St12 Dx9 Co12 In14 Wi8 Ch7 PoiAlbMalCha Dlvl:1 $310 HP23(23) Pw1(26) AC9 Xp1/12 Wt44/1440 T96 Latest messages 84 gold pieces. You see here 67 gold pieces {0}. 67 gold pieces. You see here 66 gold pieces {0}. 66 gold pieces. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! # You see here 3 gold pieces {0}. Unknown command ' '. 3 gold pieces. You fail to cast the spell correctly. (2x) You don't have enough energy to cast that spell. The required amount was 16. There is a wall in the way! (7x) In what direction? [hykulnjb><] The poison doesn't seem to affect you. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 97% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 96% Potion drop chance was reduced to 54% Armor drop chance was reduced to 90% Tool drop chance was reduced to 74% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 41) The following skill became untrainable if you tried to train it too early: elemental spells (turn 155) The following skill became untrainable after a while: hammer (turn 23397) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 21883) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63098 Monster spawn increase reached its maximum at turn 129530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1573890 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: sea monster (freq bonus 2) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: great hulk (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 6) The monster species that spawned more often: charter wast (freq bonus 20) The monster species that spawned more often: red centipede (freq bonus 64) The monster species that spawned more often: bebelith (freq bonus 15) The monster species that spawned more often: weregiantant (freq bonus 12) The monster species that spawned more often: fractal eye (freq bonus 9) The monster species that spawned more often: foretosu (freq bonus 36) The monster species that spawned more often: giant brown bear (freq bonus 10) The monster species that spawned more often: thumbing wordbook (freq bonus 60) The monster species that spawned more often: dementia turret (freq bonus 8) The monster species that spawned more often: rock worm (freq bonus 14) The monster species that spawned more often: village fool (freq bonus 18) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 9) The monster species that spawned more often: morph mummy (freq bonus 7) The monster species that spawned more often: animated limb (freq bonus 10) The monster species that spawned more often: glib trove (freq bonus 3) The monster species that spawned more often: mining petrification elemental (freq bonus 16) The monster species that spawned more often: manufactory somnambulant (freq bonus 12) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 32) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster species that never randomly spawned: Ghatanothoa The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: rub hornster The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: holy cow The monster species that never randomly spawned: young adult sky dragon The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: isterre The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 17) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 3) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 83) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 3) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 302 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 2 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1421 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 310% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(744) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (concrete cloak) Scrolls scroll of taming (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of healing (ATTACK WITH NUGGEL DEFENCE FALL) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (CRITICAL HIT) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of confuse monster (fading) spellbook of protection (fallen) spellbook of cure blindness (stinking) spellbook of poison blast (charming) Potions potion of water (clear) Rings ring of polymorph (bone) Wands wand of poison (diffuse) wand of venom scattering (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (24 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... 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