Leeroy, lawful male albae Ice Mage --------- |.@.....| |d......| |{...{{.+ |.$.....| |......¯| --------- [Leeroy the Cooler] St9 Dx13 Co11 In16 Wi5 Ch7 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 72% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 89% Food drop chance was reduced to 82% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: missile weapons (turn 3) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1380) The following skill became untrainable after a while: bow (turn 22860) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28930) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62595 Monster spawn increase reached its maximum at turn 119739 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4063752 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: hookier lockjaw (freq bonus 48) The monster species that spawned more often: air pump (freq bonus 42) The monster species that spawned more often: speedster spirit (freq bonus 6) The monster species that spawned more often: acidic stalk (freq bonus 5) The monster species that spawned more often: french portal ufo (freq bonus 36) The monster species that spawned more often: legged tuna (freq bonus 12) The monster species that spawned more often: Greylevel Kop (freq bonus 21) The monster species that spawned more often: even fatter farting girl (freq bonus 24) The monster species that spawned more often: blat (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 28) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 48) The monster species that spawned more often: absent fungus (freq bonus 16) The monster species that spawned more often: surgery supt (freq bonus 12) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 80) The monster species that spawned more often: beautiful dutch girl (freq bonus 90) The monster species that spawned more often: grief causer (freq bonus 9) The monster species that spawned more often: karakasa (freq bonus 60) The monster species that spawned more often: belated inerrant (freq bonus 6) The monster species that spawned more often: abnormal force patch (freq bonus 6) The monster species that spawned more often: war drake (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: reversionist sputter principal The monster species that never randomly spawned: master thief The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: better clockwork soldier The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: young stone dragon The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 12) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 322) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 13) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 12) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 16) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 6) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of healing (SUDDENLY THE ALTAR VANISHES) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) * scroll of extra healing (SODALG) * scroll of greater mana restoration (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks spellbook of freeze sphere (blurred) spellbook of cone of cold (fleecy) spellbook of slow monster (apocryphic) Potions potion of ESP (instant coffee) Rings ring of gain wisdom (shiny) Wands wand of cold (vanishing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... You and the winter wolf cub escaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.