Leeroy, lawful male albae Rocker ---------- |.%......| .@u....{.| |........+ -----.---- [Leeroy the Whistleblower] St6 Dx10 Co7 In15 Wi5 Ch5 RocAlbMalLaw Dlvl:1 $0 HP15(20) Pw5(11) AC10 Exp1 T9 Latest messages t: unknown extended command. # This technique creates stoning grenades at your feet. Higher techlevels create more of them at once on average. Use this technique? [yn] (n) You create some stoning grenades. Harley Davidson misses the marine goblin. (2x) The marine goblin swings his curved sword. The marine goblin hits you! [-6 -> 14] Harley Davidson hits the marine goblin. The marine goblin is killed! o - a cockatrice egg {0}. egg - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. What do you want to eat? [a-eo or ?*] This egg is delicious! You begin bashing monsters with your sling. You kill the marine goblin! Harley Davidson picks up 3 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 11% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 99% Potion drop chance was reduced to 89% Armor drop chance was reduced to 70% Tool drop chance was reduced to 97% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: protection spells (turn 65) The following skill became untrainable if you tried to train it too early: matter spells (turn 418) The following skill became untrainable after a while: two-weapon combat (turn 43826) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 33026) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94295 Monster spawn increase reached its maximum at turn 168897 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1840150 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: fractured xorn (freq bonus 64) The monster species that spawned more often: weird fungus (freq bonus 12) The monster species that spawned more often: beige growth (freq bonus 6) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 14) The monster species that spawned more often: undead noblewoman (freq bonus 12) The monster species that spawned more often: elph (freq bonus 18) The monster species that spawned more often: cheerful leprechaun (freq bonus 8) The monster species that spawned more often: pile of death coins (freq bonus 30) The monster species that spawned more often: scroll golem (freq bonus 12) The monster species that spawned more often: 5K guy (freq bonus 8) The monster species that spawned more often: dark lady (freq bonus 12) The monster species that spawned more often: wood wight (freq bonus 12) The monster species that spawned more often: tazer (freq bonus 16) The monster species that spawned more often: ace of hearts (freq bonus 10) The monster species that spawned more often: hereby westinghouse (freq bonus 16) The monster species that spawned more often: undead augurer (freq bonus 30) The monster species that spawned more often: moloch syncom bluebook amounted foliar tourneyed (freq bonus 24) The monster species that spawned more often: surface abortionist (freq bonus 30) The monster species that spawned more often: Walduin (freq bonus 24) The monster species that spawned more often: greater wall monster (freq bonus 48) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 5) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: catechism ambushed The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: RNG sphere The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: female guard The monster species that never randomly spawned: phase fungus The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 38) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 41) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 49) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 2) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 1664 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were magic-protected You were petrification resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from hallu partying (0) You had 1583 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Classic Rock The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 110% Techniques known in the end Name Level Status egg bomb 1X Not Ready(1803) missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of mana (DIFFER SEX CANT USE STUNTS) scroll of phase door (OM) scroll of standard id (MUNCH MUNCH) scroll of cure (CLITUS DISCUS) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Spellbooks spellbook of force bolt (disrupted) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rocker... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.