Leeroy, lawful male albae Poison Mage -------- |......| |...... |....F.| |$....@+ -----.-- [Leeroy the Poison Mixer] St9 Dx15 Co14 In15 Wi8 Ch11 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 487 Tool identification only worked 5 times out of 27 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 98% Implant drop chance was reduced to 99% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 99% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 179) The following skill became untrainable if you tried to train it too early: general combat (turn 851) The following skill became untrainable after a while: two-handed sword (turn 19393) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 18915) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15323 Monster spawn increase reached its maximum at turn 240528 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6172442 The monster class that cannot be genocided was zombie The monster class that was spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: brain mole (freq bonus 26) The monster species that spawned more often: evil bird (freq bonus 117) The monster species that spawned more often: knapsack kangaroo (freq bonus 78) The monster species that spawned more often: hippocampus (freq bonus 40) The monster species that spawned more often: Inspector Lieutenant (freq bonus 45) The monster species that spawned more often: political singer (freq bonus 108) The monster species that spawned more often: clap lich (freq bonus 13) The monster species that spawned more often: hairy fungus (freq bonus 24) The monster species that spawned more often: phonetically carelessly (freq bonus 11) The monster species that spawned more often: sticky growth (freq bonus 20) The monster species that spawned more often: copper snake (freq bonus 10) The monster species that spawned more often: charter wast (freq bonus 24) The monster species that spawned more often: croft stimulant (freq bonus 36) The monster species that spawned more often: wailer spirit (freq bonus 33) The monster species that spawned more often: giant brass kraken (freq bonus 18) The monster species that spawned more often: uber stalkish (freq bonus 20) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 44) The monster species that spawned more often: Klaus (freq bonus 36) The monster species that spawned more often: quenchable contaminating (freq bonus 40) The monster species that spawned more often: stilting rehired (freq bonus 10) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: parturition scrimmage The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: drakeling zombie The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 20) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Trap randomization happened for 1 in 257 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (enduring cloak) Scrolls scroll of identify (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (UTOR COMPERIO) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) * scroll of greater mana restoration (TRUCKHACK CHICKEN SIMULATOR) Spellbooks spellbook of confuse monster (pristine) spellbook of protection (armored) spellbook of cure blindness (gameplay-altering) spellbook of poison blast (dark brown) Potions potion of oil (orange tea) Rings mood ring (pinewood) Wands wand of poison (secret) wand of venom scattering (smelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.