Leeroy, lawful male albae Electric Mage -----------------------------+---- .......................$.......... |..............d.................| |.............@..................| |................................| ---------------------------------- [Leeroy the Charger] St8 Dx11 Co13 In11 Wi7 Ch8 EleAlbMalLaw Dlvl:1 $4 HP23(23) Pw26(26) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 84% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 4) The following skill became untrainable if you tried to train it too early: crossbow (turn 324) The following skill became untrainable after a while: axe (turn 56876) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 24857) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70909 Monster spawn increase reached its maximum at turn 205129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4690260 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gremlin (freq bonus 16) The monster species that spawned more often: periodontia intermarrying (freq bonus 34) The monster species that spawned more often: maud force fungus (freq bonus 126) The monster species that spawned more often: Greater Solar (freq bonus 38) The monster species that spawned more often: blackbelt (freq bonus 102) The monster species that spawned more often: gloombat (freq bonus 36) The monster species that spawned more often: only thief (freq bonus 42) The monster species that spawned more often: accounted legislating psychotoxic slanged (freq bonus 21) The monster species that spawned more often: gadgetry cheerlessly (freq bonus 34) The monster species that spawned more often: scholastically mart (freq bonus 76) The monster species that spawned more often: track nebbish (freq bonus 76) The monster species that spawned more often: dopplezon (freq bonus 57) The monster species that spawned more often: blue dragonfly (freq bonus 54) The monster species that spawned more often: coded wont (freq bonus 40) The monster species that spawned more often: fictional bug (freq bonus 54) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 20) The monster species that spawned more often: cabin kneecapped (freq bonus 80) The monster species that spawned more often: wind patch (freq bonus 34) The monster species that spawned more often: axlich (freq bonus 54) The monster species that spawned more often: squarer madre (freq bonus 68) The monster species that spawned more often: water growth (freq bonus 36) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: wisdom naga The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: epaulette debunk The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: cemetery disabling The monster species that never randomly spawned: young adult white dragon The monster species that never randomly spawned: aureolin colony The monster species that never randomly spawned: ecumenic electrotype The monster species that never randomly spawned: imperial The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 221) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 23) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 19) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Trap randomization happened for 1 in 632 traps Next attribute increase check would have come at turn 1950 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (ITS ALL MINE) scroll of healing (MERKELDAEMMERUNG) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of standard id (CURSED TIN OF COCKATRICE MEAT) scroll of cure (I AM THE KING) * scroll of extra healing (HOYO HOYO) * scroll of greater mana restoration (TERRAHACK TRASHED THE SAMURAI ROLE) Spellbooks spellbook of shocking sphere (everlasting) spellbook of lightning (nightly) Potions potion of speed (murky) Rings ring of gain wisdom (poor) Wands wand of lightning (poplar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.