Leeroy, lawful male albae Electric Mage ------------ |.......@..| |......d...+ |..........| -------.---- [Leeroy the Charger] St6 Dx7 Co9 In12 Wi7 Ch6 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: improved vision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 74% Tool drop chance was reduced to 65% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: lightsaber (turn 33) The following skill became untrainable after a while: body armor (turn 48921) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 48006) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58162 Monster spawn increase reached its maximum at turn 162229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2295043 The monster class that cannot be genocided was vortex The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: cursed blob (freq bonus 18) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 6) The monster species that spawned more often: great wyrm of power (freq bonus 24) The monster species that spawned more often: undead kurwa (freq bonus 24) The monster species that spawned more often: shifting sand wall (freq bonus 4) The monster species that spawned more often: difficult lich (freq bonus 18) The monster species that spawned more often: cyan colony (freq bonus 8) The monster species that spawned more often: urbanist benumbed (freq bonus 12) The monster species that spawned more often: crackbeetle (freq bonus 2) The monster species that spawned more often: brown bulb (freq bonus 16) The monster species that spawned more often: engrossed faggot (freq bonus 15) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 40) The monster species that spawned more often: flinging strapping (freq bonus 8) The monster species that spawned more often: bush president (freq bonus 6) The monster species that spawned more often: radiant warp patch (freq bonus 30) The monster species that spawned more often: crawling worm mass (freq bonus 10) The monster species that spawned more often: reexchange rephrasing diplomatique (freq bonus 9) The monster species that spawned more often: inertia mushroom (freq bonus 26) The monster species that spawned more often: insectoatl (freq bonus 4) The monster species that spawned more often: Officer Ina (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster species that never randomly spawned: ensuing commuting defogged proscenia The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: baldric verbified The monster species that never randomly spawned: hispanic prostitute The monster species that never randomly spawned: fife growth The monster species that never randomly spawned: remanding canary jocose The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 25) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 30) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 7) Trap randomization happened for 1 in 312 traps Next attribute increase check would have come at turn 658 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (413) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (CANT FIND O ID) scroll of phase door (CHINTAI LOOKS LIKE A GIRL) scroll of standard id (FINNING SPIDGET) scroll of cure (SEVEN MINUS) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (IAO ASTO IOPHE) Spellbooks spellbook of shocking sphere (rank) spellbook of lightning (rainbow) Potions potion of see invisible (sauce) potion of oil (violet) Rings ring of warning (eyefloating) Wands wand of lightning (tengwar) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.