Leeroy, chaotic male albae Acid Mage ---------- -....(.... |........| |.d@.....| .........| -------+-- [Leeroy the Oozer] St5 Dx9 Co9 In16 Wi9 Ch6 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: half physical damage You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 680 Monsters only dropped their musable items with 48% chance Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 45% Implant drop chance was reduced to 83% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 25) The following skill became untrainable if you tried to train it too early: hammer (turn 55) The following skill became untrainable after a while: general combat (turn 32530) The following skill couldn't be trained before a certain turn number is reached: flail (turn 53667) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90495 Monster spawn increase reached its maximum at turn 255645 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 883666 The monster class that cannot be genocided was vortex The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: low ping bastard (freq bonus 6) The monster species that spawned more often: nexus force patch (freq bonus 12) The monster species that spawned more often: king of the bongo (freq bonus 4) The monster species that spawned more often: petro stalk (freq bonus 32) The monster species that spawned more often: drydrip spore (freq bonus 6) The monster species that spawned more often: snow troll (freq bonus 24) The monster species that spawned more often: true pain nurse (freq bonus 14) The monster species that spawned more often: sand archer (freq bonus 5) The monster species that spawned more often: siena colony (freq bonus 5) The monster species that spawned more often: shredder (freq bonus 30) The monster species that spawned more often: lightbringer (freq bonus 36) The monster species that spawned more often: It (freq bonus 16) The monster species that spawned more often: shreveport shoal (freq bonus 16) The monster species that spawned more often: werelich (freq bonus 63) The monster species that spawned more often: spoiled princess (freq bonus 60) The monster species that spawned more often: green cube (freq bonus 18) The monster species that spawned more often: adamance discover (freq bonus 7) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 4) The monster species that spawned more often: orchestra uncle (freq bonus 24) The monster species that spawned more often: gnome zombie (freq bonus 18) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: ventilation lagoon The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: Xy,k2BL\]E71Lm The monster species that never randomly spawned: ankou The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: petro mushroom The monster species that never randomly spawned: malarkey teazel siree limbeck The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 54) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 132) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 24) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 32) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 19) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 96) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 6) Trap randomization happened for 1 in 61 traps Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (ATTACK BY POLYGONAL) scroll of healing (YOU DIED ON THE ASTRAL PLANE) scroll of mana (ERAU QSSI DRLO WEHT) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (EASY MODE ACTIVATE) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (I WANNA BE THE GUY) * scroll of greater mana restoration (SEXY SLYTHERIN SLUTS) Spellbooks spellbook of acid sphere (failed) spellbook of acid stream (lunar) Potions potion of gain ability (clover) Rings ring of fire resistance (bone) Wands wand of acid (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.