Leeroy, chaotic male albae Acid Mage -+---+---- |..d@...(. |..d....$| ---------- [Leeroy the Oozer] St6 Dx10 Co13 In16 Wi8 Ch6 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 36 Gem identification only worked 100 times out of 113 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 45% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 94% Tool drop chance was reduced to 66% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: devices (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 290) The following skill became untrainable after a while: attack spells (turn 8625) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 20082) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68703 Monster spawn increase reached its maximum at turn 746883 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2034780 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: potshard capsizing (freq bonus 3) The monster species that spawned more often: bulldog (freq bonus 8) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 28) The monster species that spawned more often: time fungus (freq bonus 6) The monster species that spawned more often: pitch-covered ogre (freq bonus 4) The monster species that spawned more often: great blue dragon (freq bonus 6) The monster species that spawned more often: adult shimmering dragon (freq bonus 3) The monster species that spawned more often: Greater Solar (freq bonus 4) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 16) The monster species that spawned more often: swamp inhabitant (freq bonus 18) The monster species that spawned more often: mysterious girl (freq bonus 12) The monster species that spawned more often: improver creeper (freq bonus 6) The monster species that spawned more often: comparison evolved (freq bonus 20) The monster species that spawned more often: petro force fungus (freq bonus 6) The monster species that spawned more often: Keystone Detective (freq bonus 3) The monster species that spawned more often: little bird (freq bonus 56) The monster species that spawned more often: damned pirate (freq bonus 4) The monster species that spawned more often: really dangerous colony (freq bonus 2) The monster species that spawned more often: acidic patch (freq bonus 27) The monster species that spawned more often: ember colossus (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: mauler The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: footpad The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: large eel The monster species that never randomly spawned: manga girl The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 20) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 25) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 80) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 11) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 94) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 9) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of antimagic (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of healing (SOO BAWLZ) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (WANNA UNDRESS PALE NIGHT) scroll of standard id (RASH EM EXTENDED POISON IVY ROMP) scroll of cure (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of greater mana restoration (SLEXY ROBBER NYMPHETS 2018) Spellbooks spellbook of acid sphere (miracle) spellbook of acid stream (nexus) Potions potion of restore ability (sizzling) Rings ring of sustain ability (plain) Wands wand of acid (beaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.