Leeroy, lawful male albae Acid Mage --------- |.@.....| .d......| |.......| --------- [Leeroy the Oozer] St8 Dx16 Co11 In17 Wi6 Ch9 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: flying You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 51% Armor drop chance was reduced to 81% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: trident (turn 14) The following skill became untrainable after a while: implants (turn 46081) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 26752) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31035 Monster spawn increase reached its maximum at turn 113848 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2835888 The monster class that cannot be genocided was mummy The monster class that was spawned more often: umber hulk (freq bonus 5) The monster species that spawned more often: Fierna (freq bonus 21) The monster species that spawned more often: vago (freq bonus 8) The monster species that spawned more often: bogwumpus (freq bonus 21) The monster species that spawned more often: journeyman dark wall (freq bonus 36) The monster species that spawned more often: grunthack zombie (freq bonus 14) The monster species that spawned more often: nine of hearts (freq bonus 144) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 21) The monster species that spawned more often: creeping silver coins (freq bonus 14) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 84) The monster species that spawned more often: anthrazite stalk (freq bonus 12) The monster species that spawned more often: blue warp patch (freq bonus 72) The monster species that spawned more often: nexus metroid (freq bonus 12) The monster species that spawned more often: unseen ghost (freq bonus 7) The monster species that spawned more often: psychlich (freq bonus 42) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 24) The monster species that spawned more often: destructive uvuudaum (freq bonus 24) The monster species that spawned more often: quantum patch (freq bonus 120) The monster species that spawned more often: pastoring prefiguring renomination (freq bonus 14) The monster species that spawned more often: evasive bearded devil (freq bonus 40) The monster species that spawned more often: magic-colored spore (freq bonus 7) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster species that never randomly spawned: banishing jiminy The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: gouda jewelling The monster species that never randomly spawned: lake clinched The monster species that never randomly spawned: flapbat The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: emissary unsubstantial epigrammatical comforter The monster species that never randomly spawned: foredate recruiter The monster species that never randomly spawned: yaksas The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 18) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 20) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 17) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 18) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 17) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 15) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 27) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 2646 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (ITS ALL MINE) scroll of healing (PENIS MASTURBATION) scroll of mana (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (SMALLER3 SMALLER3 SMALLER3) scroll of cure (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) * scroll of extra healing (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (FROBOZZ MAGIC SCROLL CO) Spellbooks spellbook of acid sphere (everlasting) spellbook of acid stream (tender) Potions potion of restore ability (fluorescent) Rings ring of disarming (enamel) Wands wand of acid (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.