Leeroy, lawful male albae Poison Mage . . . ---.- |$..| |...| ...¯| |...| |...| |.@F| ----- [Leeroy the Poison Mixer] St8 Dx16 Co17 In17 Wi5 Ch7 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Your silver khakkhara isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: hallu party You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 59% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 45% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: sling (turn 204) The following skill became untrainable after a while: saber (turn 23981) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 18124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64308 Monster spawn increase reached its maximum at turn 212883 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 381672 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: doomsay (freq bonus 9) The monster species that spawned more often: reportage wiry (freq bonus 3) The monster species that spawned more often: alig (freq bonus 6) The monster species that spawned more often: termite (freq bonus 6) The monster species that spawned more often: centennial felony (freq bonus 8) The monster species that spawned more often: boa varier honeysuckle (freq bonus 4) The monster species that spawned more often: unearthly drow (freq bonus 12) The monster species that spawned more often: capacitation alleviatory (freq bonus 6) The monster species that spawned more often: triad slave (freq bonus 8) The monster species that spawned more often: gaunt soul (freq bonus 4) The monster species that spawned more often: avada kedavra snake (freq bonus 3) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 18) The monster species that spawned more often: midghost (freq bonus 6) The monster species that spawned more often: porter blocker fungus (freq bonus 3) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 24) The monster species that spawned more often: water girl (freq bonus 12) The monster species that spawned more often: max one (freq bonus 20) The monster species that spawned more often: former prisoner (freq bonus 12) The monster species that spawned more often: thruster dispelled (freq bonus 3) The monster species that spawned more often: baby domestic dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 4) The monster species that never randomly spawned: ferrous force fungus The monster species that never randomly spawned: creeper The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: telepathically pearl The monster species that never randomly spawned: rumpling coke curdling The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: radiant colony The monster species that never randomly spawned: grunt-a-lot zombie The monster species that never randomly spawned: greater omochi beast The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 40) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 16) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 57) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 20) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 157) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 980 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (odd hull cloak) Scrolls scroll of reverse identify (HLLLLLLLGH WAS IST DAS DENN) scroll of healing (EIGOWA KIRAIDES) scroll of mana (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of phase door (HOW CONVENIENT) scroll of standard id (MAY THE FORCE BE WITH YOU) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Spellbooks spellbook of confuse monster (encrypted) spellbook of protection (accusory) spellbook of cure blindness (protected) spellbook of poison blast (illuminated) Potions potion of monster detection (blue flag) Rings ring of polymorph control (finger-jamming) Wands wand of poison (flathead) wand of venom scattering (bionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.