Leeroy, lawful male doppelganger Paladin --------------------- |...........f@......| |..........._.......| |...................| -...................| |..................x| --------------------- [Leeroy the Fighter of Law] St10 Dx12 Co12 In10 Wi17 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: slow digestion You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 250 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 35% Amulet drop chance was reduced to 62% Tool drop chance was reduced to 87% Food drop chance was reduced to 62% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: unicorn horn (turn 5) The following skill became untrainable if you tried to train it too early: healing spells (turn 342) The following skill became untrainable after a while: missile weapons (turn 14068) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 25718) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24744 Monster spawn increase reached its maximum at turn 117716 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 937300 The monster class that cannot be genocided was light The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: ooze elemental (freq bonus 8) The monster species that spawned more often: out-of-jail convict (freq bonus 8) The monster species that spawned more often: legion devil captain (freq bonus 10) The monster species that spawned more often: goiter resurvey crocket (freq bonus 21) The monster species that spawned more often: plasma spore (freq bonus 8) The monster species that spawned more often: mean force patch (freq bonus 36) The monster species that spawned more often: yellow spore (freq bonus 16) The monster species that spawned more often: kraken sushi (freq bonus 6) The monster species that spawned more often: snow king (freq bonus 8) The monster species that spawned more often: bow lich (freq bonus 12) The monster species that spawned more often: sterilely coercible (freq bonus 2) The monster species that spawned more often: two of hearts (freq bonus 9) The monster species that spawned more often: nonclerically bedecking (freq bonus 11) The monster species that spawned more often: clay-warhorse (freq bonus 6) The monster species that spawned more often: dark gray warp fungus (freq bonus 24) The monster species that spawned more often: mind flayer mummy (freq bonus 12) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 16) The monster species that spawned more often: savage isomerization (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 3) The monster species that spawned more often: Undead Kchief (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: adult plain dragon The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: courtesy cattle The monster species that never randomly spawned: dhole The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 9) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 18) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 158) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 37) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 18) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 2) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 1546 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (middle-earth helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (MIS DES SBIL DE BRUNSEZEN) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (PENIS MASTURBATION) Spellbooks spellbook of chemistry (tan) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.