Leeroy, lawful male doppelganger Paladin ----------- ........f@| -|.......... |.........| |........V| ----------- [Leeroy the Fighter of Law] St5 Dx10 Co8 In9 Wi15 Ch10 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: speed You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 33) The following skill became untrainable if you tried to train it too early: protection spells (turn 72) The following skill became untrainable after a while: elemental spells (turn 43816) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 62784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51703 Monster spawn increase reached its maximum at turn 150270 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 432531 The monster class that cannot be genocided was lich The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: motor trickster (freq bonus 12) The monster species that spawned more often: varietal whishing (freq bonus 18) The monster species that spawned more often: speedlich (freq bonus 2) The monster species that spawned more often: polychrome laser (freq bonus 6) The monster species that spawned more often: formatting demon (freq bonus 36) The monster species that spawned more often: wayfarer perturbing discretional (freq bonus 8) The monster species that spawned more often: corry (freq bonus 8) The monster species that spawned more often: shock hound (freq bonus 2) The monster species that spawned more often: banana unsaddle (freq bonus 10) The monster species that spawned more often: human wraith (freq bonus 8) The monster species that spawned more often: carnivorous flying monkey (freq bonus 24) The monster species that spawned more often: circumcising formatted (freq bonus 12) The monster species that spawned more often: Warder Katcher (freq bonus 12) The monster species that spawned more often: supercop (freq bonus 24) The monster species that spawned more often: affluently roughage (freq bonus 12) The monster species that spawned more often: basher (freq bonus 8) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 18) The monster species that spawned more often: gibberling (freq bonus 16) The monster species that spawned more often: dark bulb (freq bonus 28) The monster species that spawned more often: poison whip salamander (freq bonus 18) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: monsters that never leave a corpse (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster species that never randomly spawned: wrestler coral The monster species that never randomly spawned: nirvana unite The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: grey spider The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: metal ettin The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: contatl The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 39) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 4) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (466) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (THE MIDDLE FINGER OF ELBERETH) scroll of mana (THE PIES OF THE OVERWORLD) scroll of phase door (WE WILL HURT YOU) scroll of standard id (VAGUE POLITICAL COMMENTARY) scroll of cure (PUTIUS CONSIO) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (MANANNANMACLIR) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.