Leeroy, lawful male doppelganger Paladin -------- |......| |......| |...... |......| |.....@| |..$.d.| -+-+---- [Leeroy the Fighter of Law] St4 Dx7 Co14 In9 Wi10 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: numbopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 249 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 59% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 96% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 63% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 36) The following skill became untrainable if you tried to train it too early: body spells (turn 1092) The following skill became untrainable after a while: occult spells (turn 27809) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 8913) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43614 Monster spawn increase reached its maximum at turn 150591 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1206077 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Thilo (freq bonus 12) The monster species that spawned more often: obscurely mistbow (freq bonus 132) The monster species that spawned more often: Aleax (freq bonus 8) The monster species that spawned more often: hankie psaltry (freq bonus 48) The monster species that spawned more often: shinily ergot (freq bonus 3) The monster species that spawned more often: riot breaker (freq bonus 4) The monster species that spawned more often: Singular Grigori (freq bonus 30) The monster species that spawned more often: actual phase spider (freq bonus 60) The monster species that spawned more often: bad spitter (freq bonus 5) The monster species that spawned more often: venom atronach (freq bonus 6) The monster species that spawned more often: anaconda (freq bonus 6) The monster species that spawned more often: infrared monster (freq bonus 16) The monster species that spawned more often: fillen mushroom (freq bonus 16) The monster species that spawned more often: young adult black dragon (freq bonus 9) The monster species that spawned more often: hyperbola parachuted (freq bonus 32) The monster species that spawned more often: insane ice spawn (freq bonus 6) The monster species that spawned more often: metallic star (freq bonus 20) The monster species that spawned more often: cyan spore (freq bonus 5) The monster species that spawned more often: noxious Olog-hai (freq bonus 8) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 15) The monster species that never randomly spawned: litten pryingly The monster species that never randomly spawned: floorshift trickier The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: nether force fungus The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: burning soul The monster species that never randomly spawned: multiplying hulk The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: great red dragon The monster species that never randomly spawned: Null, the Living Void The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 31) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 18) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 15) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 10) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 1067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (475) You survived Spells known in the end Name Level Category Fail Memory a - bombing 5 chaos 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (REDUC ENEMY POWER BY COQUETRY) scroll of mana (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of phase door (PETENNABOUTHI PEPTOU BASI) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (INTRUDER ALERT) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Spellbooks spellbook of bombing (blowing) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.