Leeroy, lawful male albae Murderer k ------------+----- |.....$.........@| +. k #.....r.| | kk.....(....| ------------ [Leeroy the Knife Killer] St10 Dx7 Co12 In13 Wi7 Ch5 MurAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC-12 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: drain resistance You could not have this property extrinsically: searching You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 96% Potion drop chance was reduced to 70% Armor drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 95) The following skill became untrainable if you tried to train it too early: body spells (turn 290) The following skill became untrainable after a while: axe (turn 10786) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 15062) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 101049 Monster spawn increase reached its maximum at turn 230470 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4332027 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: obnoxious naiad (freq bonus 24) The monster species that spawned more often: plague mewlip (freq bonus 9) The monster species that spawned more often: Dancer (freq bonus 54) The monster species that spawned more often: veil-hidden girl (freq bonus 9) The monster species that spawned more often: young plain dragon (freq bonus 18) The monster species that spawned more often: gravity spore (freq bonus 36) The monster species that spawned more often: rarity collector (freq bonus 9) The monster species that spawned more often: Black Mariah (freq bonus 30) The monster species that spawned more often: minor ogre (freq bonus 24) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 18) The monster species that spawned more often: Emperor Sankis (freq bonus 9) The monster species that spawned more often: dao elemental (freq bonus 9) The monster species that spawned more often: telemindflayer (freq bonus 18) The monster species that spawned more often: kiboad (freq bonus 36) The monster species that spawned more often: marine goblin (freq bonus 28) The monster species that spawned more often: unrefined violator (freq bonus 28) The monster species that spawned more often: frenzied ice spawn (freq bonus 18) The monster species that spawned more often: iron lady (freq bonus 22) The monster species that spawned more often: animated dagger (freq bonus 18) The monster species that spawned more often: obesely utilitarian (freq bonus 54) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster species that never randomly spawned: big implant trove The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: breton The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: solely spectral disemboweling ciphered unbelievably sprawled The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 17) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 28) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 10) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Trap randomization happened for 1 in 374 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 905 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your potions didn't always work. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having automatic searching (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of poison warning (transformer) Armor helm of thirst (crazy helmet) gauntlets of trap creation (vampiric gloves) cloak of luck negation (gravity cloak) boots of weakness (turbo boots) Scrolls scroll of flood (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of lava (EUTOW) scroll of growth (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of barrhing (MIXING FUCK) scroll of lockout (GON GET YA) scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (MEMELIKE) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (SORRY NISI) * scroll of greater mana restoration (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) Spellbooks spellbook of darkness (preserved) spellbook of aggravate monster (defiled) spellbook of stun self (nexus) Potions potion of urine (honey) Rings ring of sustain ability (amber) ring of gain intelligence (plain) Wands wand of remove resistance (radiating) wand of amnesia (kukui wood) wand of starvation (pulsating) Tools tin whistle (whistle) mirror (looking glass) Gems DSTW stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... You and the sewer rat escaped from the dungeon with 152 points, Since you escaped early, the score list will not be checked.