Leeroy, lawful male albae Gang Scholar ------ .--- ##|....| ... #,.....| . #,|..@.| . ##,----+- . #,,# #,## --.-------- -------#,# |.........| |.....|#,# |.........| |.....|#,# |.........| ##|.....|,,# |.........|##,......|,## |$.........,,#||.....,# |.........|###|.....|## ----------- ------- [Leeroy the Bullying Victim] St14 Dx11 Co14 In10 Wi6 Ch9 ScoAlbMalLaw Dlvl:1 $5 HP22(22) Pw15(15) AC-2 Exp1 T91 Latest messages Something is engraved here on the floor. Use "r." to read it. What do you want to put on? [c or ?*] Which ring-finger, Right or Left? [rl] c - a ! uncursed -1 ring of adornment (on left hand) {0}. What do you want to remove? [c or ?*] You were wearing a ! uncursed -1 ring of adornment (on left hand) {0}. You hear someone counting money. There is a wall in the way! (4x) You hear someone counting money. There is a wall in the way! (3x) You see here 10 gold pieces {0}. You hear someone counting money. There is a wall in the way! (8x) You destroy the newt zombie! There is a wall in the way! (7x) You hear a door crash open. There is a wall in the way! (3x) The door resists! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 long sword (weapon in hand) {16} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - an uncursed finalized scroll of trap creation {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of endure cold (0:2) {0} Potions d - an uncursed potion of speed {0} Rings c - a ! uncursed -1 ring of adornment {0} Wands f - an uncursed wand of create monster (0:17) {0} m - an uncursed wand of teleportation (0:6) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 845 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: divination spells (turn 43) The following skill became untrainable if you tried to train it too early: elemental spells (turn 90) The following skill became untrainable after a while: high heels (turn 33998) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 3270) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28901 Monster spawn increase reached its maximum at turn 163541 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1972850 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: stinging insect (freq bonus 12) The monster species that spawned more often: nightgaunt (freq bonus 18) The monster species that spawned more often: pile of killer gold coins (freq bonus 28) The monster species that spawned more often: bagurom (freq bonus 36) The monster species that spawned more often: bright green slime (freq bonus 36) The monster species that spawned more often: shadolith (freq bonus 36) The monster species that spawned more often: poison paraelemental (freq bonus 18) The monster species that spawned more often: giant aarghel (freq bonus 12) The monster species that spawned more often: four of diamonds (freq bonus 18) The monster species that spawned more often: blackbelt (freq bonus 6) The monster species that spawned more often: baby plain dragon (freq bonus 12) The monster species that spawned more often: gonadic deva (freq bonus 42) The monster species that spawned more often: master permamimic (freq bonus 112) The monster species that spawned more often: recommencement boarded (freq bonus 24) The monster species that spawned more often: futz valence (freq bonus 14) The monster species that spawned more often: decoction childproof (freq bonus 30) The monster species that spawned more often: hole colony (freq bonus 12) The monster species that spawned more often: giant cocktypus (freq bonus 6) The monster species that spawned more often: clay-warhorse (freq bonus 24) The monster species that spawned more often: rubber gum monster (freq bonus 36) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster species that never randomly spawned: blink growth The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: fagon The monster species that never randomly spawned: carom equinely The monster species that never randomly spawned: unseen wraith The monster species that never randomly spawned: angbander The monster species that never randomly spawned: wild pig The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: orc beller The monster species that never randomly spawned: turned shaman The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 52) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 19) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 12) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Trap randomization happened for 1 in 994 traps Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having numbopathy (0) You were prevented from having discount action (0) You had 1409 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (21) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 2% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of trap creation (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (INS CUBITOR) scroll of cure (SCREW THE CRAMPING WRITING HAND) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) Spellbooks spellbook of endure cold (fine-printed) Potions potion of speed (jasmine) Rings ring of adornment (oscillating) Wands wand of create monster (decayed) wand of teleportation (mica) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 9 points,