Leeroy, lawful male albae Firefighter ----- |...| |.@d| |.$.| ---.- [Leeroy the Hazard Trainee] St6 Dx10 Co10 In13 Wi9 Ch5 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # You are not wearing any armor. There is a wall in the way! # You can't go up here. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 76% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: shield (turn 36) The following skill became untrainable if you tried to train it too early: whip (turn 342) The following skill became untrainable after a while: firearms (turn 140712) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 57581) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44791 Monster spawn increase reached its maximum at turn 77293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1217919 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: yetzirah sephirah (freq bonus 24) The monster species that spawned more often: on the matte (freq bonus 12) The monster species that spawned more often: Glaaki (freq bonus 16) The monster species that spawned more often: Green-elf rogue (freq bonus 6) The monster species that spawned more often: dingo (freq bonus 8) The monster species that spawned more often: house ant (freq bonus 24) The monster species that spawned more often: undead ranger (freq bonus 28) The monster species that spawned more often: knickknack involute (freq bonus 21) The monster species that spawned more often: agate patch (freq bonus 16) The monster species that spawned more often: escalator (freq bonus 12) The monster species that spawned more often: dwarven elite guardian (freq bonus 12) The monster species that spawned more often: cribo (freq bonus 10) The monster species that spawned more often: Apollyon (freq bonus 4) The monster species that spawned more often: blister spore (freq bonus 6) The monster species that spawned more often: petro fungus (freq bonus 16) The monster species that spawned more often: mimic vortex (freq bonus 8) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 8) The monster species that spawned more often: bilged inserted unlikable (freq bonus 24) The monster species that spawned more often: gnome academic (freq bonus 48) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: church novice The monster species that never randomly spawned: unspecific scamping The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: uberwumpus The monster species that never randomly spawned: viscount rice medium The monster species that never randomly spawned: innovation glaceed The monster species that never randomly spawned: soul burner The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: poorly jittery The monster species that never randomly spawned: dark creature The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 37) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 43) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 5) Trap randomization happened for 1 in 227 traps Next attribute increase check would have come at turn 2234 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (485) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (LOREM IPSUM SIT AMET) scroll of phase door (OBI WAN CANOPY) scroll of standard id (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (SPLASH EM EXTENDED POOL PARTY) Potions potion of water (clear) Wands wand of fire (teaching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.