Leeroy, lawful male doppelganger Paladin ------------- |............ |...........| |............ |....d@.....| ............| |............ ---------.-#- [Leeroy the Fighter of Law] St5 Dx7 Co11 In7 Wi8 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 70 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 64) The following skill became untrainable if you tried to train it too early: pick-axe (turn 219) The following skill became untrainable after a while: two-handed weapons (turn 16735) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 26278) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 142566 Monster spawn increase reached its maximum at turn 280986 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1616691 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: metal babble (freq bonus 10) The monster species that spawned more often: train (freq bonus 15) The monster species that spawned more often: flintfish (freq bonus 18) The monster species that spawned more often: tough trove (freq bonus 12) The monster species that spawned more often: lusting tympani (freq bonus 6) The monster species that spawned more often: eating gargoyle (freq bonus 36) The monster species that spawned more often: Arabella's hugging boot (freq bonus 10) The monster species that spawned more often: threshold fungus (freq bonus 44) The monster species that spawned more often: porter dark spore (freq bonus 42) The monster species that spawned more often: arena rubber (freq bonus 54) The monster species that spawned more often: irish wolfhound (freq bonus 15) The monster species that spawned more often: white stalk (freq bonus 36) The monster species that spawned more often: wererustmonster (freq bonus 20) The monster species that spawned more often: Lilly (freq bonus 10) The monster species that spawned more often: anthrazite spore (freq bonus 12) The monster species that spawned more often: preference premixed (freq bonus 6) The monster species that spawned more often: spinner warp patch (freq bonus 24) The monster species that spawned more often: high voltage vortex (freq bonus 24) The monster species that spawned more often: taker mold (freq bonus 7) The monster species that spawned more often: vip rubber (freq bonus 40) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: append benign The monster species that never randomly spawned: great paralysator fly The monster species that never randomly spawned: cloture smuggled The monster species that never randomly spawned: mist cloud The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: Normalized Kop The monster species that never randomly spawned: icy bulb The monster species that never randomly spawned: banked billet The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: yaki mochi The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 47) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 6) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 3) Trap randomization happened for 1 in 459 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having reflection (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (EYGOORTS TOGAAL JEZEHH) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (EKNA EKNAD) scroll of cure (SLASHFIQSPORKSPLACK) * scroll of extra healing (YUM YUM) * scroll of greater mana restoration (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) Spellbooks spellbook of cause fear (khaki) Rings ring of warning (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.