Leeroy, lawful male albae Flame Mage ------------- -----------, |...........- |`.........,####----- Z ##|...........|##,|.........|,,,,,..<.| #,............-,,,...........,####|...| ##,|...........|##,--------.-- |...| #,,-----|-----.-,,,,,,,,,,` |.... #,## #,#####,,,########,# |...| #,# ##,,,,,{### #,# |...| #,# #,###### #,# ...| ----------###,# #.# ###,# |...| |......$..,,,,# .. #,,,# ...| -......%.|#,,,##### ... --------.---- ----- |.........| ,#,,,,,`#.?. |...........| |.........| ######,----- |...........| --....#...| #,,,,,# |......d....| |... ....| ######## #|...e@e.....| ---------- #,,............+ ##------------- [Leeroy the Igniter] St9 Dx9 Co13 In17 Wi13 Ch3 FlaAlbMalLaw Dlvl:1 $1 HP48(48) Pw55(71) AC7 Xp3/41 Wt96/1470 T234 Latest messages [-1 -> 32] Your studded leather armor blocks the vampiroid's attack. You miss the vampiroid. The flaming sphere explodes! The vampiroid is on fire! The vampiroid is destroyed! You displaced your hell hound pup. There is a wall in the way! With great effort you move the boulder. There is a wall in the way! The flaming sphere explodes! The white unicorn foal is on fire! The white unicorn foal is killed! You feel guilty... Welcome to experience level 3. You feel sensitive! You learn how to perform power surge! The gods will probably not appreciate this... # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of taming {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (4:2) {0} i - a blessed spellbook of fireball (0:1) {0} j - a blessed spellbook of detect monsters (0:4) {0} p - an uncursed spellbook of remove curse (0:1) {0} q - a blessed spellbook of sleep (0:1) {0} Potions d - an uncursed finalized potion of full healing {0} Rings g - an uncursed -2 ring of timely backup {0} Wands f - a * uncursed wand of fire (0:7) {0} Final attributes You have transgressed Your alignment was -24 Your max alignment was 12 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 45% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 86% Tool drop chance was reduced to 82% Monster death drops spawned with only 86% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: crossbow (turn 115) The following skill became untrainable after a while: two-weapon combat (turn 20038) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 59175) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28770 Monster spawn increase reached its maximum at turn 133224 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2382086 The monster class that cannot be genocided was troll The monster class that was spawned more often: turret (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: wood elf shaman (freq bonus 12) The monster species that spawned more often: hc foreprayer (freq bonus 14) The monster species that spawned more often: merge responsible (freq bonus 2) The monster species that spawned more often: crater mold (freq bonus 12) The monster species that spawned more often: nonexportable recommend (freq bonus 9) The monster species that spawned more often: undead priest (freq bonus 9) The monster species that spawned more often: petty giant boar (freq bonus 8) The monster species that spawned more often: cat emergency service (freq bonus 6) The monster species that spawned more often: nirvana unite (freq bonus 6) The monster species that spawned more often: threshold stalk (freq bonus 21) The monster species that spawned more often: factualism coshed (freq bonus 3) The monster species that spawned more often: joker (freq bonus 10) The monster species that spawned more often: whippersnapper coopered (freq bonus 21) The monster species that spawned more often: prick witch (freq bonus 42) The monster species that spawned more often: drey elf mummy (freq bonus 6) The monster species that spawned more often: coin turret (freq bonus 18) The monster species that spawned more often: lilac patch (freq bonus 72) The monster species that spawned more often: gnomish wizard (freq bonus 9) The monster species that spawned more often: platinum mold (freq bonus 6) The monster species that spawned more often: magnetic mushroom (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster species that never randomly spawned: wulschlem The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: dandier incising The monster species that never randomly spawned: unexpected tiger The monster species that never randomly spawned: frock The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: beamer The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 36) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 36) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 13) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 4) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 467 Strength training was 3 Dexterity training was 0 Wisdom training was 5 Constitution training was 6 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having poison resistance (0) You were aware of the presence of something You were warned of undead You had 1407 points of nutrition remaining You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (58) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 163% b - fireball 4 matter 0% 298% c - detect monsters 4 divine 0% 298% d - remove curse 5 protect 95% 100% e - sleep 2 enchant 12% 100% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of healing (AFFIRMATIVE ACTION ROUND 2) scroll of mana (SO INFERO NO) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (SABAOTH) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) Spellbooks spellbook of flame sphere (crepuscle) spellbook of fireball (middle-handed) spellbook of detect monsters (heretical) spellbook of remove curse (dusty) spellbook of sleep (jetting) Potions potion of full healing (laurel) Rings ring of timely backup (cleaved) Wands wand of fire (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Expert) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (29 of 160) Goodbye Leeroy the Flame Mage...