Leeroy, lawful male albae Barbarian ----- |.@.| |..f| |...| |..a| |...| |.x.| ----- [Leeroy the Plunderer] St14 Dx11 Co14 In4 Wi6 Ch4 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: flying Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 51% Armor drop chance was reduced to 95% Food drop chance was reduced to 99% Monster death drops spawned with only 81% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 34) The following skill became untrainable if you tried to train it too early: protection spells (turn 143) The following skill became untrainable after a while: enchantment spells (turn 41387) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 5394) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41868 Monster spawn increase reached its maximum at turn 158008 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1522508 The monster class that cannot be genocided was wraith The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: Beanpole (freq bonus 30) The monster species that spawned more often: 42 trove (freq bonus 24) The monster species that spawned more often: maestoso reinvolve (freq bonus 30) The monster species that spawned more often: red force patch (freq bonus 12) The monster species that spawned more often: Heavenly Destroyer (freq bonus 30) The monster species that spawned more often: entropy reconnoitering (freq bonus 8) The monster species that spawned more often: automatic little dog (freq bonus 8) The monster species that spawned more often: middle-earthian Olog-hai (freq bonus 12) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 45) The monster species that spawned more often: large pseudodragon (freq bonus 8) The monster species that spawned more often: counterbalancing trademarking (freq bonus 4) The monster species that spawned more often: unsaddle unveiled (freq bonus 10) The monster species that spawned more often: fire vampire (freq bonus 16) The monster species that spawned more often: shady monkey (freq bonus 15) The monster species that spawned more often: wepechaun (freq bonus 5) The monster species that spawned more often: garonel sephirah (freq bonus 4) The monster species that spawned more often: big bear brother (freq bonus 20) The monster species that spawned more often: detention physics teacher (freq bonus 18) The monster species that spawned more often: jabot communed (freq bonus 3) The monster species that spawned more often: soft woman (freq bonus 24) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: doener The monster species that never randomly spawned: village fool The monster species that never randomly spawned: abandoning pharyngectomy The monster species that never randomly spawned: platypus The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: manufactory somnambulant The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: heavy weapon dude The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 36) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 16) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 6) Trap randomization happened for 1 in 492 traps Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (397) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword stone (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (filtered helmet) * skullcap (black helmet) * flack helmet (secret helmet) * crystal helm (narrow helmet) * mining helm (knowledgeable helmet) * field helm (orange visored helmet) * helm of safeguard (golden helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (sensor gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (side zip boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (RW NW PRT M HRW) scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (KAME HAME HA) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (I CAST FIST) * scroll of greater mana restoration (VOR LAUTER ERREGUNG KAM ER SOFORT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.