Leeroy, neutral male albae Zyborg --------#-----#---- ########## |.....[-.......|..---##...,,,,,## |..---.([.....-.....|#.-.------.----------- --- --- --.| ---..........-...|...................|-----------|.--###--..- |.| -----....--...#..|...................|."$|...|...|...,,#|... |.--.-- |.*.*....|...-..--|--...-###.#[..|$.$|...|...|..|##,|..- ----.....| |..|..--.|...|..|...|...|....#...|...|-|---|--..--.--..| |........---------|.-----..|(((|...|....#..----|-................-- --........|..-- |........|(((|...|....#...........-----.........| ---............-- |........|---|...------....--+-...| |........-- |...............| |.----...|(((|.{........{..| |...-. |........| |.............L-- |.|......|(((|......[......| |...|...|........| ----...........| |.|. |...|.@.|---.....---|-------------%|......| --...)--..--- |.----...--@-|..|.)---|..[.....................| --- --.<.| --- |...|........|..|..|..|----....---------.......-- ---.---- |...- |...|..#....(-.--.....|%..-....?....).||...|....---....|.| --... |...|-....#........|..|%%.|...[-...?_^||...|-....|.......| |.... |...--..|....#.....--------....|....+.||...|--.........- --...| |...%...|-........)............|------------ --....--.-- ---- ---------|.----..--------------- ---.----- --- ---- --- [Leeroy the Automaton] St12 Dx15 Co18 In11 Wi12 Ch7 ZybAlbMalNeu Min:7 $0 HP-8(154) Pw131(133) AC5 Xp10/7606 Wt2110/2160 T6978 Latest messages [-3 -> 24] Warning: HP low! Izchak hits you! [-3 -> 21] Warning: HP low! Critical hit! You hit Izchak! Izchak hits you! [-2 -> 19] Warning: HP low! Izchak hits you! Zyborg, your life force is running out. [-7 -> 12] Warning: HP low! Izchak hits you! [-11 -> 1] Warning: HP low! You hit Izchak! Izchak hits you! You die... Your inventory Implants # - the cursed implant of envy named Marc's Battlestandard (being worn) {0} A - an uncursed implant of vengeance {0} Weapons # - 4 uncursed +1 daggers {16} # - 48 uncursed +0 crossbow bolts {0} # - an uncursed +0 dwarvish mattock {48} # - 29 uncursed +0 ya {0} r - the uncursed +2 orcish short sword named Pins Without Soul {12} s - an uncursed +0 two-handed sword {60} K - 14 cursed -2 silver arrows {0} Q - 12 uncursed +1 arrows {0} U - 50 uncursed +0 darts {0} Armor # - an uncursed +0 orcish ring mail {100} # - a cursed +0 ring mail {100} # - a cursed +0 ring mail {100} # - a blessed +0 crystal plate mail {200} # - an uncursed +0 pair of leather gloves {4} a - an uncursed +1 plate mail {200} j - an uncursed +0 large shield {40} p - an uncursed +0 orcish helm {12} q - a blessed +0 orcish chain mail {120} x - an uncursed +0 Hawaiian shirt {2} z - an uncursed +0 splint mail {160} J - an uncursed +0 heavy mail {250} M - an uncursed +0 small shield {12} R - an uncursed +0 studded leather armor {80} Z - an uncursed +0 helmet {20} Comestibles # - 2 uncursed pears {0} n - an uncursed gecko corpse {10} o - 3 blessed apples {0} u - an uncursed eucalyptus leaf {0} v - 10 uncursed cream pies {0} B - 7 uncursed slime molds {0} C - an uncursed fortune cookie {0} O - 2 uncursed tripe rations {0} Scrolls # - a blessed scroll of standard id {0} # - a cursed scroll of random enchantment {0} e - 12 uncursed scrolls of healing {0} f - 6 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of cure {0} k - a cursed scroll of healing {0} w - a blessed scroll of healing {0} W - a cursed scroll of magic mapping {0} Spellbooks # - an uncursed finalized spellbook of poison blast (0:3) {0} Potions # - an uncursed finalized potion of levitation {0} # - a blessed potion of full healing {0} m - an uncursed potion of invisibility {0} t - an uncursed finalized potion of invisibility {0} y - an uncursed finalized potion of extra healing {0} E - an uncursed potion of invisibility {0} H - an uncursed potion of gain level {0} X - an uncursed potion of water {0} Y - 2 uncursed finalized potions of water {0} Rings # - an uncursed ring of danger {0} G - a blessed +4 ring of gain strength {0} Wands # - an uncursed wand of teleportation (5:12) {0} # - an uncursed wand of digging (0:-2) {0} h - an uncursed wand of teleportation (0:11) {0} D - an uncursed wand of magic missile (0:4) {0} I - an uncursed wand of fear (0:21) {0} N - an uncursed wand of sleep (0:6) {0} S - an uncursed wand of digging (0:2) {0} T - an uncursed wand of trap creation (0:6) {0} V - an uncursed wand of extra healing (0:7) {0} Tools b - an uncursed +2 green lightsaber (592) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} d - a cursed stethoscope {0} l - a blessed large box {500} F - an uncursed magic whistle {0} L - a * cursed mirror {0} P - an uncursed +0 torch (709) {20} The large box is empty. Final attributes You have transgressed Your alignment was -109 Your max alignment was 34 You carried 3 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body armor (turn 41) The following skill became untrainable if you tried to train it too early: devices (turn 6137) You had blown your chance of training the devices skill The following skill became untrainable after a while: whip (turn 36373) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 28833) Number of artifacts generated was 3 Number of fake artifacts generated was 19 Monster spawn increase started at turn 69148 Monster spawn increase reached its maximum at turn 161080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4194505 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: grave warrior (freq bonus 7) The monster species that spawned more often: multicolor beam (freq bonus 14) The monster species that spawned more often: secreting remain (freq bonus 10) The monster species that spawned more often: ancient golden dragon (freq bonus 22) The monster species that spawned more often: ebony fungus (freq bonus 9) The monster species that spawned more often: shitty fungus (freq bonus 21) The monster species that spawned more often: depraved orc (freq bonus 15) The monster species that spawned more often: adult rainbow dragon (freq bonus 24) The monster species that spawned more often: radioactive willow (freq bonus 12) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 7) The monster species that spawned more often: fierce kalidah (freq bonus 14) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 21) The monster species that spawned more often: unvoiced transported (freq bonus 10) The monster species that spawned more often: boomboomboom gremlin (freq bonus 24) The monster species that spawned more often: the Rat King (freq bonus 12) The monster species that spawned more often: cyan laser (freq bonus 36) The monster species that spawned more often: guessed fuck (freq bonus 16) The monster species that spawned more often: painfully conked (freq bonus 24) The monster species that spawned more often: experienced nurse (freq bonus 21) The monster species that spawned more often: late teacher asshole (freq bonus 18) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: baldric verbified The monster species that never randomly spawned: priory embarkation escalated decentralized bestirred waggish The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: rng horror The monster species that never randomly spawned: rankest buxom The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: seven of hearts The monster species that never randomly spawned: spherical bulb The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 14) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 20) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 10) Trap randomization happened for 1 in 770 traps Next attribute increase check would have come at turn 8480 Strength training was 36 Dexterity training was 32 Wisdom training was 20 Constitution training was 6 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stun resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You had 842 points of nutrition remaining You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 69% b - acid ingestion 5 healing 95% 90% c - inferno 7 matter 99% 99% d - insulate 2 protect 0% 99% e - poison blast 4 attack 90% 99% Techniques known in the end Name Level Status dazzle 10 R LIMIT(0) weapon practice 10 R LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) blood ritual 10 R LIMIT(0) critical strike 7 RO LIMIT(0) charge saber 6 R LIMIT(0) jedi jump 6 O LIMIT(0) sigil of control 3 O LIMIT(0) disarm 3 O LIMIT(0) Discoveries Implants implant of envy (screaming) implant of vengeance (paleocene) Weapons orcish spear (crude spear) dwarvish mattock (broad pick) ya (bamboo arrow) orcish short sword (crude short sword) Armor orcish ring mail (crude ring mail) leather gloves (tar gloves) orcish helm (iron skull cap) orcish chain mail (crude chain mail) helmet (etched helmet) Scrolls scroll of healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of mana (SERGEANT MC SHITHEAD) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (PATENT PENDING) scroll of cure (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of identify (YNORI ERUP) scroll of food detection (TO DO CANCENUS) scroll of enchant weapon (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll called remove curse (KEJU HIRWI) scroll of magic mapping (B T M M M M M) scroll of random enchantment (PNLS DTH) Spellbooks spellbook of invisibility (blurred) spellbook of acid ingestion (cute) spellbook of inferno (apocryphic) spellbook of insulate (immortal) spellbook of poison blast (vermilion) Potions potion of invisibility (iridescent) potion of extra healing (red) potion of levitation (illuminated) potion of full healing (homebrew) potion of gain level (fluorescent) potion of water (clear) Rings ring of danger (cellulose) ring of gain strength (cameo) Wands wand of solar beam (measured) wand of cold (diffuse) wand of teleportation (bumpy) wand of magic missile (deleted) wand of trap creation (silicon) wand of extra healing (cherry) wand of sleep (shapeless) wand of fear (titanium) wand of striking (spiked) wand of fire (oak) wand of digging (nodular) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) magic whistle (whistle) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Vanquished creatures an ant a wax bee an acid blob (0 created) 0 acidstream blobs (1 created) 2 jackals a gang guy a little dog a rabid jackal a retention hound 2 floating eyes a kitten (2 created) a khajiit a pack lynx a metal statue gargoyle 0 hobbits (2 created) a hobbit slingerer a dwarf a force dwarf a black dirtbag a hobbit wizard a hobbit caster a dwarf lord a dwarven artillery wizard a 5K guy a doubled zombie 0 minidemons (1 created) 0 gazer rutterkins (1 created) a mirror jelly a white jelly a blue jelly a kobold (2 created) a knifold 0 pack kobolds (1 created) a whnas a hidden kobold 2 fallens 9 pleasures a kicker kobold 0 mud kobolds (1 created) 3 carvers a butcher (4 created) an eloi a large kobold (2 created) 2 large group kobolds a forest moogle a kobold lord 0 kobold shamans (1 created) an unidentified kobold shaman a carver shaman a porter rock kobold 0 petty kobold thieves (1 created) a mini leprechaun 0 baby mimics (3 created) 2 mynocks a mimic (2 created) 0 floating mimics (1 created) a small permamimic 0 oak nymphs (1 created) a goblin a hobgoblin a force hobgoblin an orc 0 low snotlings (1 created) an orc warrior a little pig a lamb a rothe a pig a sheep skinned wolf a sewer rat 2 evasive sewer rats a serious rat a rabid rat a brain mole a giant spider an actual phase spider a black metroid (2 created) 0 fog clouds (1 created) a larva a flying moyatto ball 2 maggots an evasive maggot a dung worm 0 contaminated bugs (1 created) 2 yellow lights a red light an echidna 2 large bats a plains centaur a baby gray dragon a baby golden dragon a lightning demon a lichen a fast lichen (0 created) 0 blink fungi (1 created) 2 orange fungi (1 created) 0 orange spores (1 created) 0 golden growths (1 created) 2 golden mushrooms (1 created) a green mushroom (0 created) 0 red molds (1 created) a natto a pale growth a pale stalk 0 reddish molds (1 created) a reddish growth 3 slow patches (1 created) 0 conscious fungi (1 created) 2 spore shriekers (1 created) a stalking journeyman lichen (0 created) a quantum growth 0 lavender molds (1 created) 5 sub-gnomes a clockwork dood 4 gnomes 2 gnome stalkers (3 created) a gnome thief a petty gnome thief a panotty 3 intermediate gnomes a tiny rascalling 4 gnome lords (5 created) 6 gnomish wizards a gnomish caster 2 gnomish mana wizards an angsty gnome 2 gnomish psychics a deep gnome an inscribed gnome a gnome warrior a gnomelin a mana mauler 2 New Kops (4 created) a kestrel 4 Keystone Kops (9 created) an EQ Kop 2 Uniform Kops 0 RNG Kops (1 created) a killer kop 3 Kop Sergeants (5 created) an Officer Alina an Officer Sergeant a Kop Lieutenant (3 created) 0 Uniform Lieutenants (1 created) 2 Policeman Lieutenants (3 created) an Officer Lieutenant a Kop Kaptain 0 Policeman Kaptains (1 created) 0 Intermediate Kops (1 created) a Kop Kommissioner (2 created) 0 Kop Katchers (1 created) 0 tiny liches (1 created) a minor corpse a mummy a kobold mummy a gnome mummy (2 created) a dwarf mummy a pond naga hatchling a silver naga hatchling 0 robber monsters (1 created) a house snake a standard snake 2 tron xorns a monkey a baboon an ossium animatum 0 gnome zombies (1 created) a hobbit zombie 3 orc zombies a dwarf zombie a zombie a weaum zombie a karakasa a straw golem (2 created) an animated statue a human adventurer 0 friendly adventurers (1 created) a watchman of Ambarannon 0 sensers (1 created) 0 novice nurses (1 created) an aggravator 0 item masters (12 created) 0 shopkeepers (11 created) a guard an aligned priest 3 watchmen 2 watch captains 0 angry watch captains (1 created) a child spirit 2 ghosts 7 spined devils 2 twens 2 geckos an iguana 0 red koopas (1 created) a lizard-eel a silver mushroom patch a shrieker mushroom patch (2 created) 0 bloody killer tomatoes (1 created) a red mushroom patch 3 floor grues a dart turret (2 created) a flame turret 314 creatures born. 235 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 335 times You killed 218 monsters You read items or engraved 42 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (34 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (53 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (5 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (6 of 20) implants [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (60 of 160) form II (Makashi) [Basic] (max Expert) (75 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (7 of 20) form V (Djem So) [Unskilled] (max Expert) (5 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (8 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Expert) (23 of 160) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (405 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Gnomish Mines on dungeon level 7 with 31014 points, and 0 pieces of gold, after 6978 moves. Killer: a monster (Mr. Izchak, the shopkeeper) You were level 10 with a maximum of 154 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 8 45040 Leeroy-Pal-Dop-Mal-Law died in Space Base on level 10. Killed by a monster (Mr. Pipe Cutting Equipment, the shopkeeper). - [149] 9 35974 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 14 [max 89]. Burned by a fireball. - [124] *10 31014 Leeroy-Zyb-Alb-Mal-Neu died in The Gnomish Mines on * level 7. Killed by a monster (Mr. Izchak, the shopkeeper). - [154] 11 28785 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 9. Killed by a monster (high ping bastard). - [69] 12 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114]