Leeroy, chaotic male albae Zyborg ------ |..... |..... |...... |......-# |.(...d@# --------# [Leeroy the Tin Can] St15 Dx14 Co13 In7 Wi15 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 41 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 25% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 91% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Monster death drops spawned with only 78% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 960) The following skill became untrainable after a while: martial arts (turn 19725) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 49727) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30507 Monster spawn increase reached its maximum at turn 90990 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3112692 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: petty gnoll shaman (freq bonus 18) The monster species that spawned more often: agent black warp patch (freq bonus 12) The monster species that spawned more often: fat bully (freq bonus 6) The monster species that spawned more often: Uniform Sergeant (freq bonus 12) The monster species that spawned more often: wereastralelemental (freq bonus 4) The monster species that spawned more often: daygaunt (freq bonus 6) The monster species that spawned more often: white warp patch (freq bonus 8) The monster species that spawned more often: stickrothe (freq bonus 48) The monster species that spawned more often: memo spore (freq bonus 4) The monster species that spawned more often: tentacled horror (freq bonus 28) The monster species that spawned more often: repeller gosling (freq bonus 24) The monster species that spawned more often: Idiot Brain (freq bonus 6) The monster species that spawned more often: gold slime (freq bonus 10) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 8) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 8) The monster species that spawned more often: fire bear (freq bonus 18) The monster species that spawned more often: normalisator vortex (freq bonus 27) The monster species that spawned more often: argentum golem (freq bonus 9) The monster species that spawned more often: gadgeteer skyman (freq bonus 5) The monster species that spawned more often: dancing king (freq bonus 18) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: terrible fly The monster species that never randomly spawned: kidnap dockyard The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: vampire The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: company indecipherable The monster species that never randomly spawned: insist expandable The monster species that never randomly spawned: leprechaun warmage The monster species that never randomly spawned: porter hitec fungus The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 16) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 22) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 10) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 2) Trap randomization happened for 1 in 427 traps Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of phase door (JUFFO WUP) scroll of standard id (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of cure (EDO MATIESTO) * scroll of extra healing (QUARACTAR) * scroll of greater mana restoration (PRIME DOT ZIP) Wands wand of solar beam (irregular) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.