Leeroy, lawful male ak Thief is dead! Scientist ------.--- |P........ +....$...| |@d......| ---------- [Leeroy the Tube Mixer] St13 Dx6 Co12 In13 Wi6 Ch5 SciAktMalLaw Dlvl:1 $0 HP16(16) Pw26(26) AC-1 Exp1 T1 Latest messages @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ak Thief is dead! scientist called Leeroy) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 4, magic resistance = 60, alignment 6. Fast (15). Normal generation, with frequency 1. Resists cold, poison. Leaves no corpse. Not genocidable, metallivorous demon hider. See invisible. Is the same race as you. Is a giant. This monster is always male. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d4, bite - remove enchantment 2d4, touches - reduce spell memory 2d3, gaze - thirsty attack # What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: quarterstaff (turn 5) The following skill became untrainable if you tried to train it too early: bow (turn 33) The following skill became untrainable after a while: crossbow (turn 38137) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 35341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39290 Monster spawn increase reached its maximum at turn 145612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1064390 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: iron boar (freq bonus 3) The monster species that spawned more often: dino of the destruction (freq bonus 12) The monster species that spawned more often: myrion (freq bonus 4) The monster species that spawned more often: suxxor mimic (freq bonus 12) The monster species that spawned more often: deceiving fungus (freq bonus 18) The monster species that spawned more often: whatnot scalesmen (freq bonus 24) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 20) The monster species that spawned more often: petty jungle hunter (freq bonus 12) The monster species that spawned more often: koldier (freq bonus 18) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 8) The monster species that spawned more often: supreme lich (freq bonus 7) The monster species that spawned more often: disdaining nictitation (freq bonus 16) The monster species that spawned more often: maud patch (freq bonus 9) The monster species that spawned more often: fat roper (freq bonus 12) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 24) The monster species that spawned more often: pale shambler (freq bonus 12) The monster species that spawned more often: fleecing egoistically apex (freq bonus 32) The monster species that spawned more often: hardlich (freq bonus 12) The monster species that spawned more often: griffin (freq bonus 5) The monster species that spawned more often: whirlwind (freq bonus 20) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 5) The monster species that never randomly spawned: creator of slex The monster species that never randomly spawned: carboy vising sardine The monster species that never randomly spawned: terchet spore The monster species that never randomly spawned: health trove The monster species that never randomly spawned: jojoba breakfront The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: noncontrollably pate surprized undecided The monster species that never randomly spawned: automatic large dog The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: force hobgoblin The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 193) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 2) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 111 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from hallu partying (0) You fumbled You saw invisible You had 1500 points of nutrition remaining You had improved technique levels You were an un in Protect mode You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of fumbling (ice-cold gloves) lab coat (white coat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (cone-shaped helmet) * skullcap (secret helmet) * flack helmet (dark helmet) * crystal helm (mechanical helmet) * mining helm (thinking helmet) * field helm (weeping helmet) * helm of safeguard (horned helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (nonexistant gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (pink sneakers) * boots of safeguard (winter boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (XYZZY) scroll of phase door (YOU AINT GETTING OUT OF HERE ALIVE) scroll of standard id (PENDERFYNIAD ANGHYWIR) scroll of cure (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (TROOG TROOOG TROOOOOG) Spellbooks spellbook of chemistry (unwritten) Potions * potion of radium (swirly) * potion of cyanide (cinnamon) * potion of paralysis (stevia) * potion of acid (muddy) * potion of sickness (cyan) * potion of booze (pungent) * potion of fruit juice (humour) * potion of see invisible (mulberry) * potion of sleeping (gray) * potion of clairvoyance (rainbow) * potion of confusion (brown oolong tea) * potion of hallucination (golden) * potion of healing (spiritual) * potion of extra healing (bright green tea) * potion of restore ability (ink) * potion of blindness (voluminous) * potion of ESP (smoky) * potion of gain energy (mum) * potion of gain health (quicksilver) * potion of banishing fear (marigold) * potion of fire resistance (thaumaturgic) * potion of ice (cranberry) * potion of fire (substitute) * potion of fear (ochre) * potion of stunning (fizzy) * potion of numbness (greasy) * potion of dimness (sparkly) * potion of slime (alchemical) * potion of urine (aquamarine) * potion of cancellation (cluster amaryllis) * potion of porter (creepy) * potion of wonder (fuming) * potion of terces dlu (baloon flower) * potion of hiding (flubber) * potion of decoy making (tangerine) * potion of down level (puce) * potion of keen memory (chocolate) * potion of cure wounds (warping) * potion of cure serious wounds (hallowed) * potion of night vision (nettle) * potion of cure critical wounds (topaz) * potion of resistance (bright) * potion of poison (gastric) * potion of coffee (sky blue) * potion of red tea (infusion) * potion of oolong tea (coffee) * potion of green tea (venomous) * potion of cocoa (foaming) * potion of green mate (peppermint) * potion of terere (illuminated) * potion of aojiru (icy) * potion of wine (cough) * potion of Ultimate Tsuyoshi Special (carcinogenic) * potion of Mehoho Burusasan G (elder flower) * potion of beneficial effect (roast mate) * potion of random intrinsic (hidden tea) * potion of training (turbulent) * potion of invisibility (bouillon) * potion of monster detection (vermillion) * potion of object detection (grog) * potion of enlightenment (dangerous) * potion of full healing (palmarosa) * potion of levitation (sizzling) * potion of polymorph (reddish) * potion of mutation (creamy) * potion of speed (red) * potion of oil (clover) * potion of salt water (brilliant blue) * potion of gain ability (thyme) * potion of gain level (dimly-shining) * potion of invulnerability (rosemary) * potion of extreme power (cornflower) * potion of recovery (freezing) * potion of heroism (syrup) * potion of Jolt Cola (castor bean) * potion of Pan Galactic Gargle Blaster (simmering) * potion of (null) (mulled) * potion of (null) (sticky) * potion of (null) (laurel) * potion of (null) (cherry-blossom) * potion of (null) (gaseous) * potion of (null) (vinaigrette) * potion of (null) (starlight) * potion of (null) (bewitched) * potion of (null) (ghostly) * potion of (null) (blinding) * potion of (null) (finicky) * potion of (null) (peculiar) * potion of (null) (raspberry) * potion of (null) (baby's breath) * potion of (null) (dandelion) * potion of (null) (squishy) * potion of (null) (flammable) * potion of (null) (magenta) * potion of (null) (silver) * potion of (null) (dirty) * potion of (null) (bird's eye) * potion of (null) (bubbly) * potion of (null) (homebrew) * potion of (null) (manky) * potion of (null) (aromatic) * potion of (null) (violet-red) * potion of (null) (camping) * potion of (null) (mint) * potion of (null) (orange tea) * potion of (null) (tan) * potion of (null) (sweet) * potion of (null) (radiating) * potion of (null) (iris) * potion of (null) (flowing) * potion of (null) (liquid) * potion of (null) (fragrant olive) * potion of (null) (camo) * potion of (null) (unnatural) * potion of (null) (black lily) * potion of (null) (bitter) * potion of (null) (brown) * potion of (null) (St.John's Wort) * potion of (null) (viscous) * potion of (null) (colorless) * potion of (null) (aqueous) * potion of (null) (clotted blood) * potion of (null) (shining) * potion of (null) (purple) * potion of (null) (glowing-red) * potion of (null) (vapor) * potion of (null) (nectar) * potion of (null) (blue) * potion of (null) (wormwood) * potion of (null) (lavender) * potion of (null) (nanika) * potion of (null) (pink) * potion of (null) (illegal) * potion of (null) (soapy) * potion of (null) (gooey) * potion of (null) (ketchup) * potion of (null) (anise seed) * potion of (null) (bayberry) * potion of (null) (black) * potion of (null) (iffy) * potion of (null) (herbal) * potion of (null) (metallic) * potion of (null) (yellow) * potion of (null) (jasmine) * potion of (null) (steamy) * potion of (null) (iridescent) * potion of (null) (luminescent) * potion of (null) (pseudo-violet) * potion of (null) (crimson) * potion of (null) (plasmatic) * potion of (null) (amber) * potion of (null) (dark green) * potion of (null) (greenish-blue) * potion of (null) (hibiscus) * potion of (null) (prickly ash) * potion of (null) (slimy) * potion of (null) (ruby) * potion of (null) (vitriol) * potion of (null) (plaid) * potion of (null) (orange) * potion of (null) (milky) * potion of (null) (tasteless) * potion of (null) (mineral) * potion of (null) (effervescent) * potion of (null) (blue flag) * potion of (null) (sweet basil) * potion of (null) (cooling) * potion of (null) (buzzing) * potion of (null) (caramel) * potion of (null) (oobleck) * potion of (null) (purple-red) * potion of (null) (blueberry) * potion of (null) (green) * potion of (null) (turquoise) * potion of (null) (dark) * potion of (null) (instant coffee) * potion of (null) (ecru) * potion of (null) (polka-dot) * potion of (null) (honey) * potion of (null) (ethereal) * potion of (null) (sauce) * potion of (null) (whisky) * potion of (null) (emerald) * potion of (null) (paisley) * potion of (null) (tesco value) * potion of (null) (violet) * potion of (null) (frothing) * potion of (null) (cacao) * potion of (null) (white) * potion of (null) (yerba mate) * potion of (null) (yoghurt) * potion of (null) (cloudy) * potion of (null) (incandescent) * potion of (null) (murky) * potion of (null) (ice-cold) * potion of (null) (concocted) * potion of (null) (distilled) * potion of (null) (fluorescent) * potion of (null) (forget-me-not) * potion of (null) (deep blue) * potion of (null) (silvervine) * potion of (null) (unlight) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools * chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Scientist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.