Leeroy, lawful male albae Assassin ------ |..@.| |...@| ....:| ------ [Leeroy the Dark Brotherhood Initiate] St15 Dx11 Co9 In6 Wi4 Ch4 AssAlbMalLaw Dlvl:1 $1 HP23(23) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 97% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 83% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body spells (turn 217) The following skill became untrainable if you tried to train it too early: shield (turn 3900) The following skill became untrainable after a while: riding (turn 11120) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 11811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86795 Monster spawn increase reached its maximum at turn 163092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 367109 The monster class that cannot be genocided was rodent The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: spike smasher (freq bonus 8) The monster species that spawned more often: beige growth (freq bonus 24) The monster species that spawned more often: ravenous cream pie (freq bonus 36) The monster species that spawned more often: clockwork dood (freq bonus 48) The monster species that spawned more often: epidote warp patch (freq bonus 30) The monster species that spawned more often: swung reconditioning (freq bonus 10) The monster species that spawned more often: nether nymph (freq bonus 5) The monster species that spawned more often: large dingo (freq bonus 30) The monster species that spawned more often: dcss mummy (freq bonus 8) The monster species that spawned more often: pithy morphin (freq bonus 10) The monster species that spawned more often: black louse (freq bonus 24) The monster species that spawned more often: flame mage (freq bonus 12) The monster species that spawned more often: dretch (freq bonus 21) The monster species that spawned more often: speed photon (freq bonus 12) The monster species that spawned more often: gab stealth execeptional (freq bonus 30) The monster species that spawned more often: faker (freq bonus 10) The monster species that spawned more often: Phineas T. Barnum (freq bonus 15) The monster species that spawned more often: prick mushroom (freq bonus 20) The monster species that spawned more often: handloom scuffled (freq bonus 24) The monster species that spawned more often: multi-hued hound (freq bonus 10) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 12) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: mugger The monster species that never randomly spawned: famed hoydening permissively The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: mist wolf The monster species that never randomly spawned: rubying swansdown The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: emperor lich The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 22) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 6) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 2) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having shock resistance (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (543) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DEHARK A SONE BHELL) scroll of mana (R U READY) scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION) scroll of standard id (TIGHT SPANDEX SHIRT) scroll of cure (WATERFALL MUSHROOM CLIMB) * scroll of extra healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of greater mana restoration (TRATS ARL) Potions potion of paralysis (yellow) potion of sleeping (forget-me-not) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.