Leeroy, lawful male doppelganger Paladin --------------- .............| |.............. .............| |.............| |@f.........(.. --------------- # # [Leeroy the Fighter of Law] St7 Dx12 Co13 In8 Wi11 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 93% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: searching (turn 55) The following skill became untrainable after a while: body spells (turn 17450) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 19373) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59134 Monster spawn increase reached its maximum at turn 176773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1088775 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: imperial (freq bonus 10) The monster species that spawned more often: Infested Noviere (freq bonus 24) The monster species that spawned more often: young adult water dragon (freq bonus 15) The monster species that spawned more often: magic bulb (freq bonus 9) The monster species that spawned more often: weregremlin (freq bonus 60) The monster species that spawned more often: cursed grue (freq bonus 28) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 8) The monster species that spawned more often: young adult sky dragon (freq bonus 16) The monster species that spawned more often: slime growth (freq bonus 10) The monster species that spawned more often: Gwynharwyf (freq bonus 8) The monster species that spawned more often: trickster (freq bonus 4) The monster species that spawned more often: two-headed troll (freq bonus 18) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 9) The monster species that spawned more often: gnohar sephirah (freq bonus 24) The monster species that spawned more often: quantum spore (freq bonus 15) The monster species that spawned more often: water spirit (freq bonus 10) The monster species that spawned more often: EQ Kriminologist (freq bonus 24) The monster species that spawned more often: geochuck (freq bonus 18) The monster species that spawned more often: lethe fish (freq bonus 7) The monster species that spawned more often: atop anthropomorphic (freq bonus 9) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster species that never randomly spawned: trelon The monster species that never randomly spawned: dashboard wiped The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: convening spinner The monster species that never randomly spawned: Anton The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: banished potatoes The monster species that never randomly spawned: dark ronin The monster species that never randomly spawned: Demonic Angel The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 62) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 97) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 4) Trap randomization happened for 1 in 692 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 1086 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (FAGEYUDUD) scroll of mana (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (SEE YA CUNT) scroll of cure (PAINT A BUTTERFLY TO PREVENT SELFHARM) * scroll of extra healing (SERO GRIUS) * scroll of greater mana restoration (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) Spellbooks spellbook of finger of death (grating) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.