Leeroy, lawful male doppelganger Paladin ------- |.....| +.....| |.....| +@....| |.....| |.....| -|----- #,#,,, ,,,,,, ,,--.---- ,,|...... |...|.|, .<....., -------# [Leeroy the Knightly Strider] St3 Dx12 Co13 In13 Wi17 Ch18 PalDopMalLaw Dlvl:4 $81 HP61(61) Pw37(91) AC-2 Exp6 Wt1009/1280 T2361 Wea Latest messages There is a rude straw mattress here. # You see here 19 gold pieces {0}. 19 gold pieces. There is a wall in the way! You see here a scroll labeled ARMFLAUSCHLER {0}. F - a scroll labeled ARMFLAUSCHLER {0}. The door opens. You hear a door open. There is a wall in the way! What do you want to read? [gi-lnrtxBFP or ?*] This scroll seems to be blank. Unknown command ' '. This door is locked. (3x) In what direction? [hykulnjb><] WHAMMM!!! You hear a flinging sound. You are almost hit by a poisoned crude spear. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 16 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: searching You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 84% Armor drop chance was reduced to 93% Tool drop chance was reduced to 74% Food drop chance was reduced to 72% Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 71) The following skill became untrainable if you tried to train it too early: techniques (turn 252) The following skill became untrainable after a while: implants (turn 16429) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 26329) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42962 Monster spawn increase reached its maximum at turn 140877 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2185455 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: ghost (freq bonus 5) The monster species that spawned more often: awake ant lieutenant (freq bonus 24) The monster species that spawned more often: deleted impairer vacillate (freq bonus 28) The monster species that spawned more often: radiant fungus (freq bonus 6) The monster species that spawned more often: weepinbell (freq bonus 28) The monster species that spawned more often: shimmering warp patch (freq bonus 36) The monster species that spawned more often: black and white growth (freq bonus 16) The monster species that spawned more often: evaporator capacitance (freq bonus 16) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 20) The monster species that spawned more often: green cube (freq bonus 24) The monster species that spawned more often: lava spider (freq bonus 32) The monster species that spawned more often: The Headless Horseman (freq bonus 28) The monster species that spawned more often: kestrel (freq bonus 28) The monster species that spawned more often: eldritch rubber (freq bonus 64) The monster species that spawned more often: cruiser captive (freq bonus 60) The monster species that spawned more often: digging nymph (freq bonus 36) The monster species that spawned more often: tlith sephirah (freq bonus 32) The monster species that spawned more often: pony (freq bonus 22) The monster species that spawned more often: Koschei (freq bonus 18) The monster species that spawned more often: emperor twen (freq bonus 7) The monster species that spawned more often: flying shark (freq bonus 60) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: rabid rat The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: noxious mushroom patch The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: pager golem The monster species that never randomly spawned: farting asian girl The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: Danielle's cuddly sneaker The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 4) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 34) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Trap randomization happened for 1 in 293 traps Next attribute increase check would have come at turn 3888 Strength training was 48 Dexterity training was 27 Wisdom training was 5 Constitution training was 14 You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were prevented from having petrification resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 141 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 0% 332% b - warping 8 body 100% 84% c - message 1 chaos 0% 87% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (NEPHERIERI) scroll of mana (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of phase door (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (U FOKIENG SUK) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (SEE IF I CARE) scroll of genocide (NONO STENTUM) scroll of blank paper (unlabeled) Spellbooks spellbook of poison blast (chartreuse) spellbook of warping (snowy) spellbook of message (continued) Potions potion of sickness (brilliant blue) potion of object detection (roast mate) potion of speed (honey) Rings ring of warning (PVC) ring of see invisible (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 8 times You have communicated with the gods 16 times You never prayed to the gods You hit with a wielded weapon 74 times You killed 44 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Grand Master) (30 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (34 of 160) searching [Unskilled] (max Expert) (13 of 20) spirituality [Basic] (max Master) (43 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (16 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (78 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...