Leeroy, chaotic female imperial Occult Master -.------ |......| ----...(..---- |............| -,,,......---- #,@,......| #,,,.------ [Leeroy the Risky Apprentice] St6 Dx9 Co7 In17 Wi17 Ch6 OccImpFemCha Dlvl:1 $0 HP9(9) Pw12(34) AC10 Exp1 T54 Latest messages black dress - This is a piece of armor. Color: transparent. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). This very lovely piece of cloth (which counts as a shirt) offers medium magic cancellation. It can be read. black dress - This is a piece of armor. Color: transparent. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). This very lovely piece of cloth (which counts as a shirt) offers medium magic cancellation. It can be read. What do you want to read? [a-dhl-r or ?*] It reads: "/ /" What do you want to read? [a-dhl-r or ?*] It reads: "/ /" spellbook of nexus field - This is a spellbook. Color: gray. Material: paper. Appearance: woodcut. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to teleport all monsters adjacent to you away, although they have a chance to resist. It will occasionally backlash by reducing one of your attributes, permanently. There is a wall in the way! Opel Manta misses the plasma cloud. Opel Manta bites the plasma cloud. A sinister darkness fills the area! The plasma cloud just misses Opel Manta. Opel Manta hits the plasma cloud. The plasma cloud is destroyed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: half physical damage You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 45% Tool drop chance was reduced to 76% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 106) The following skill became untrainable if you tried to train it too early: high heels (turn 150) The following skill became untrainable after a while: body armor (turn 44473) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 56885) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62739 Monster spawn increase reached its maximum at turn 307059 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1669948 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: Zalnok (freq bonus 8) The monster species that spawned more often: eastern rabbit (freq bonus 6) The monster species that spawned more often: agate force fungus (freq bonus 24) The monster species that spawned more often: attune andantino (freq bonus 6) The monster species that spawned more often: nautilus crewman (freq bonus 24) The monster species that spawned more often: kaleidoscope ant (freq bonus 12) The monster species that spawned more often: mud kobold (freq bonus 8) The monster species that spawned more often: covetous demon orc (freq bonus 24) The monster species that spawned more often: chaotic mutant (freq bonus 8) The monster species that spawned more often: brown patch (freq bonus 6) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 3) The monster species that spawned more often: maneuvered devolving (freq bonus 9) The monster species that spawned more often: electrolisk (freq bonus 8) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 16) The monster species that spawned more often: depraved orc (freq bonus 12) The monster species that spawned more often: green worm (freq bonus 6) The monster species that spawned more often: shaped force fungus (freq bonus 12) The monster species that spawned more often: inertia warp patch (freq bonus 30) The monster species that spawned more often: young adult evil dragon (freq bonus 18) The monster species that spawned more often: jubilation brailled (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster species that never randomly spawned: precivilization tune whipt The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: lobed periodontic The monster species that never randomly spawned: mutated undead potato The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: supreme nasty eye The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 53) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 9) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 80) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 3) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having half physical damage (0) You had 1410 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 110% b - spellbinder 3 occult 0% 205% c - disruption shield 6 occult 98% 500% d - nexus field 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(8867) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of stinking cloud (IBFALABLO) scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (IDE BY 0) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (VERR YED HORRE) * scroll of extra healing (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Spellbooks spellbook of mimicry (adorable) spellbook of spellbinder (serif) spellbook of disruption shield (parchment) spellbook of nexus field (woodcut) Potions potion of fruit juice (vapor) potion of levitation (fizzy) Rings ring of aggravate monster (brittle) Wands wand of spellbinder (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (9 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (27 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points,