Leeroy, chaotic male albae Zyborg ---- |<.| --.-- ...-- ...-. ...... ....... *)Z..... M ..---... -.Z [Leeroy the Metal Man] St17 Dx12 Co13 In11 Wi8 Ch9 ZybAlbMalCha Min:6 $66 HP128(129) Pw23(132) AC-1 Xp9/4586 Wt785/2110 T7083 Par Latest messages The gastly swings his cockatrice corpse. The gastly misses. The gastly swings his cockatrice corpse. The gastly hits you with the cockatrice corpse. The gastly hits you! [-1 -> 128] You are struggling to keep your movements. Your limbs are stiffening. The gastly swings his cockatrice corpse. The gastly hits you! The gastly hits you with the cockatrice corpse. The gastly hits you! [-1 -> 128] Your limbs have turned to stone. You have turned to stone. The gastly swings his cockatrice corpse. Your robe of defense deflects the gastly's attack. The gastly swings his cockatrice corpse. The gastly misses. You are a statue. Your inventory Amulets # - an uncursed amulet of starlight {0} Weapons # - a cursed -1 arm blaster {20} # - 26 uncursed +1 shuriken {0} # - an uncursed +0 short sword {12} # - 70 uncursed +0 bullets {2} # - an uncursed +0 sexy leather pump {2} l - the cursed -1 mace named Todesfaelle Flamme {12} m - 20 uncursed +1 rockets {0} o - an uncursed +0 spear {12} p - an uncursed +4 orcish dagger {4} r - an uncursed +0 sling {2} s - 15 * uncursed +0 droven bolts {0} t - 3 uncursed +0 orcish daggers {12} u - an uncursed +0 lucern hammer {60} w - 3 uncursed +0 orcish spears {36} D - a cursed poisoned -1 broadsword {30} H - 2 uncursed +0 crossbow bolts {0} I - an uncursed +0 bow {12} J - an uncursed +0 axe {24} K - 29 uncursed +0 arrows {0} L - an uncursed poisoned +0 lucern hammer {60} X - 41 uncursed +0 darts {0} Y - a blessed +4 orcish dagger {4} Armor a - an uncursed +1 plate mail {200} n - an uncursed +2 cloak of invisibility (being worn) {4} x - an uncursed +0 small shield {12} z - a cursed +3 robe of protection {16} A - an uncursed +0 robe of defense (being worn) {16} G - an uncursed +0 pair of fumble boots {8} N - an uncursed +0 pair of sweet mocassins (being worn) {1} Q - an uncursed +0 dwarvish cloak {4} R - an uncursed +0 pair of iron shoes {20} Z - an uncursed +0 elven mithril-coat {60} Comestibles # - an uncursed tin of gnomish brigand thief meat {0} # - 2 uncursed cream pies {0} # - an uncursed lembas wafer {0} # - an uncursed egg {0} k - 19 uncursed slime molds {0} q - 2 uncursed eucalyptus leaves {0} B - an uncursed tripe ration {0} O - an uncursed food ration {0} Scrolls # - a cursed scroll of phase door {0} # - a cursed scroll of mana {0} e - 9 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} y - 2 blessed scrolls of healing {0} W - a cursed scroll of standard id {0} Spellbooks M - a blessed spellbook of ESP (0:-2) {0} P - an uncursed finalized spellbook of detect monsters (0:2) {0} T - an uncursed spellbook of sleep (3:0) {0} U - an uncursed spellbook of enchant armor (7:0) {0} Potions # - a blessed finalized potion of gain energy {0} j - an uncursed finalized potion of Pan Galactic Gargle Blaster {0} v - a cursed potion of healing {0} V - an uncursed finalized potion of gain ability called object detection {0} Wands # - an uncursed wand of solar beam (0:4) {0} d - an uncursed wand of solar beam (2:4) {0} h - an uncursed wand of digging (0:10) {0} C - an uncursed wand of healing (0:4) {0} Tools # - a * cursed mirror {0} # - a blessed leather saddle {0} b - an uncursed +0 green lightsaber (1410) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} E - 3 uncursed +0 torch (700)'s {60} S - a cursed +1 pick-axe {32} Gems # - 3 uncursed +0 worthless pieces of black glass {3} F - an uncursed +0 worthless piece of green glass {1} Final attributes You were piously aligned Your alignment was 36 Your max alignment was 36 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 199 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 121 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 90% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 205) You had blown your chance of training the petkeeping skill The following skill became untrainable if you tried to train it too early: chaos spells (turn 77) The following skill became untrainable after a while: divination spells (turn 27329) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 56894) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44027 Monster spawn increase reached its maximum at turn 253877 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 19820028 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: yellow force patch (freq bonus 84) The monster species that spawned more often: gremlin (freq bonus 16) The monster species that spawned more often: Ruea's noble sandal (freq bonus 6) The monster species that spawned more often: animated prostitute shoe (freq bonus 8) The monster species that spawned more often: rabid chicken (freq bonus 18) The monster species that spawned more often: chaotic elemental (freq bonus 12) The monster species that spawned more often: dunging ironically mandrill (freq bonus 24) The monster species that spawned more often: Greta's lady pump (freq bonus 10) The monster species that spawned more often: solecist precontrived clavier (freq bonus 12) The monster species that spawned more often: berry crucified (freq bonus 30) The monster species that spawned more often: forest wight (freq bonus 8) The monster species that spawned more often: electric mage (freq bonus 18) The monster species that spawned more often: retainer wasp (freq bonus 15) The monster species that spawned more often: buffalo (freq bonus 6) The monster species that spawned more often: reinvited infuriated (freq bonus 3) The monster species that spawned more often: vampiric force patch (freq bonus 21) The monster species that spawned more often: nippon ma intercommunication (freq bonus 8) The monster species that spawned more often: super goblin (freq bonus 44) The monster species that spawned more often: flying smasher (freq bonus 8) The monster species that spawned more often: marital lichen (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster species that never randomly spawned: surviver suppositive antipersonnel The monster species that never randomly spawned: chagrining moppet haltering imminently The monster species that never randomly spawned: virus demon The monster species that never randomly spawned: crystal golem The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: supercop The monster species that never randomly spawned: nasty turbo chicken The monster species that never randomly spawned: full-plated lich The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 45) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 20) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 85) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 69) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 78) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 2) Trap randomization happened for 1 in 753 traps Trap difficulty was increased by 19 Next attribute increase check would have come at turn 10711 Strength training was 16 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were magic-protected You were acid resistant You were paralyzed (-4) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had 2115 points of nutrition remaining You were invisible You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - ESP 5 divine 95% 73% b - sleep 2 enchant 0% 238% c - enchant armor 7 enchant 99% 74% d - detect monsters 4 divine 90% 75% Techniques known in the end Name Level Status dazzle 9 R Prepared(0) weapon practice 9 R Not Ready(1446) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) berserk 8 O Prepared(0) telekinesis 7 O Prepared(0) charge saber 5 R Reloading(184) blessing 2 O Prepared(0) disarm 2 O Prepared(0) missile flurry 1 O Prepared(0) Discoveries Amulets amulet of starlight (flawless) Weapons shuriken (throwing star) orcish dagger (crude dagger) droven bolt (obsidian bolt) lucern hammer (pronged polearm) orcish spear (crude spear) Armor cloak of invisibility (white cloak) fumble boots (erotic boots) sweet mocassins (womens footwear) robe of defense (brown robe) robe of protection (green robe) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (RECOPIED CONGREGATION) scroll of phase door (DEVIENEX COER) scroll of standard id (AQUE BRAGH) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (TU SCRONIUM ES) scroll of enthronization (CHE NON SONO IO) scroll of identify (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of destroy armor (VELOX NEB) Spellbooks spellbook of ESP (transforming) spellbook of sleep (translated) spellbook of enchant armor (fading) spellbook of detect monsters (mistranslated) Potions potion of Pan Galactic Gargle Blaster (orange tea) potion of healing (yerba mate) potion of gain ability called object detection (nettle) potion of gain energy (frothing) Wands wand of solar beam (cerulean) wand of digging (barbed) wand of healing (dyed) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) leather saddle (saddle) Gems worthless piece of black glass (black) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 37 times You eaten food with animal by-products 22 times You eaten meat 13 times You have communicated with the gods 21 times You never prayed to the gods You hit with a wielded weapon 253 times You killed 157 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (25 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (37 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (33 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Basic] (max Expert) (34 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (12 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (7 of 20) form I (Shii-Cho) [Basic] (max Expert) (33 of 160) form II (Makashi) [Basic] (max Expert) (42 of 160) form III (Soresu) [Unskilled] (max Expert) (2 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Expert) (79 of 160) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (333 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (66 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...