Leeroy, chaotic male albae Zyborg --------------------------------- |..f.................$..........| | |...@............................ ...........| |...............................| ---+------- |........F....................... ------.----- ------- ---------+-- [Leeroy the Tin Can] St9 Dx7 Co7 In8 Wi10 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 32% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 22) The following skill became untrainable if you tried to train it too early: searching (turn 4832) The following skill became untrainable after a while: riding (turn 38460) The following skill couldn't be trained before a certain turn number is reached: sling (turn 79894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110328 Monster spawn increase reached its maximum at turn 188416 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 955100 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: factualism coshed (freq bonus 24) The monster species that spawned more often: Kop Kommissioner (freq bonus 16) The monster species that spawned more often: bargest (freq bonus 12) The monster species that spawned more often: shader acid blob (freq bonus 4) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 8) The monster species that spawned more often: ignited atomised (freq bonus 14) The monster species that spawned more often: chased rubicund (freq bonus 84) The monster species that spawned more often: unicorn golem (freq bonus 14) The monster species that spawned more often: contamination light (freq bonus 28) The monster species that spawned more often: tittie rebounding (freq bonus 6) The monster species that spawned more often: urtob (freq bonus 32) The monster species that spawned more often: insupportably ethically stomached (freq bonus 10) The monster species that spawned more often: altmer (freq bonus 10) The monster species that spawned more often: pit viper (freq bonus 9) The monster species that spawned more often: son ballooner (freq bonus 24) The monster species that spawned more often: teamkiller (freq bonus 24) The monster species that spawned more often: chasing soldier ant (freq bonus 20) The monster species that spawned more often: tucket viridian (freq bonus 7) The monster species that spawned more often: mime flayer (freq bonus 4) The monster species that spawned more often: intelligent fly (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: crypto plainest The monster species that never randomly spawned: fast boomer The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: klingon captain The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: red devil The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 21) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 14) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 11) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 2) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 3) Trap randomization happened for 1 in 18 traps Next attribute increase check would have come at turn 2629 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of standard id (THIS ISNT DISNEYLAND) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Wands wand of solar beam (celestial) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.