Leeroy, lawful male doppelganger Paladin ----- |d@$| ....| |.... ----- [Leeroy the Fighter of Law] St4 Dx7 Co11 In8 Wi14 Ch6 PalDopMalLaw Dlvl:1 $5 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of solar beam - This is a spellbook. Color: cyan. Material: paper. Appearance: armored. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires a beam of pure solar energy that does a ton and a half of damage to enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: improved vision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 91% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 90% Armor drop chance was reduced to 71% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 11) The following skill became untrainable if you tried to train it too early: axe (turn 7008) The following skill became untrainable after a while: broadsword (turn 45425) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 23523) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 14163 Monster spawn increase reached its maximum at turn 145503 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 17600256 The monster class that cannot be genocided was major demon The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: xerp (freq bonus 8) The monster species that spawned more often: double meanie (freq bonus 6) The monster species that spawned more often: orc champion (freq bonus 10) The monster species that spawned more often: novice shaman (freq bonus 10) The monster species that spawned more often: cerulean sentai (freq bonus 2) The monster species that spawned more often: weeping fishing rod (freq bonus 12) The monster species that spawned more often: gatling archer (freq bonus 18) The monster species that spawned more often: death leprechaun (freq bonus 18) The monster species that spawned more often: sneer foetor (freq bonus 6) The monster species that spawned more often: balmier succeed (freq bonus 24) The monster species that spawned more often: soldier (freq bonus 10) The monster species that spawned more often: speculation seducive (freq bonus 8) The monster species that spawned more often: egg-laying mammal (freq bonus 4) The monster species that spawned more often: abnormal Olog-hai (freq bonus 7) The monster species that spawned more often: whirlier exhalent (freq bonus 12) The monster species that spawned more often: Banisher (freq bonus 2) The monster species that spawned more often: real nether hound (freq bonus 10) The monster species that spawned more often: hoe (freq bonus 6) The monster species that spawned more often: seconded washwoman (freq bonus 12) The monster species that spawned more often: stalactite penetrator (freq bonus 9) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: thunder drake The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: controvertible swirled The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: grand light canyon The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 381) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 20) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 53) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 19) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 22) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 12) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 2250 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1171) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of mana (XOR ME HSALS) scroll of phase door (SEXY SLYTHERIN SLUTS) scroll of standard id (RW NW PRT M HRW) scroll of cure (WIZZY LABOR CO) * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of greater mana restoration (CHOP CAN BREAKED THE BARRIER) Spellbooks spellbook of solar beam (armored) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.