Leeroy, lawful male albae Fencer - -------- |.{.@@...| |........| ---------- [Leeroy the Alcor] St16 Dx10 Co10 In16 Wi8 Ch5 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 64% Armor drop chance was reduced to 65% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 25) The following skill became untrainable if you tried to train it too early: body armor (turn 1275) The following skill became untrainable after a while: techniques (turn 43474) The following skill couldn't be trained before a certain turn number is reached: searching (turn 61894) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49012 Monster spawn increase reached its maximum at turn 108584 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 789379 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: goofiest symbolizing (freq bonus 160) The monster species that spawned more often: fast light (freq bonus 120) The monster species that spawned more often: camper asshole (freq bonus 8) The monster species that spawned more often: orange devil (freq bonus 18) The monster species that spawned more often: sophistry leaseholder (freq bonus 96) The monster species that spawned more often: satrapy hwy (freq bonus 66) The monster species that spawned more often: xornitaur (freq bonus 48) The monster species that spawned more often: koala (freq bonus 36) The monster species that spawned more often: kajoe (freq bonus 54) The monster species that spawned more often: titanium golem (freq bonus 12) The monster species that spawned more often: purple starlit sky (freq bonus 42) The monster species that spawned more often: rabbit (freq bonus 18) The monster species that spawned more often: Jessica (freq bonus 42) The monster species that spawned more often: baby stone dragon (freq bonus 22) The monster species that spawned more often: azure draconian (freq bonus 42) The monster species that spawned more often: night lizard (freq bonus 26) The monster species that spawned more often: ghoul lord (freq bonus 8) The monster species that spawned more often: definition monster (freq bonus 24) The monster species that spawned more often: gray growth (freq bonus 120) The monster species that spawned more often: rogue horror (freq bonus 22) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 24) The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: treason foisting The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: cloud nymph The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: gremgargoyle The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 81) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 515) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 11) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 2) Trap randomization happened for 1 in 579 traps Next attribute increase check would have come at turn 239 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (less helmet) * skullcap (radiant helmet) * flack helmet (hacker helmet) * crystal helm (weeping helmet) * mining helm (kitchen hat) * field helm (aluminium helmet) * helm of safeguard (celtic helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (ice-cold gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (street boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SMOKING KILLS) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (HAS README) scroll of standard id (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of cure (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of extra healing (MUMAK R34) * scroll of greater mana restoration (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Rings ring of increase accuracy (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.