Leeroy, lawful male bastard Zyborg - -------- |..@.....| |..f.#{... |....|...| ---------- [Leeroy the Tin Can] St7 Dx6 Co7 In7 Wi9 Ch7 ZybBasMalLaw Dlvl:1 $0 HP20(20) Pw5(5) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. inka shackle named Im\ - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A very lovely whip that can cause incredibly soothing pain :) Joking aside, it does relatively good damage and has increased to-hit, but whips are generally a weak type of weapon. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to wield? [- befgh or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: fire resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 43 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 518 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 87% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 49) The following skill became untrainable if you tried to train it too early: attack spells (turn 924) The following skill became untrainable after a while: scimitar (turn 63871) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 43795) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 133007 Monster spawn increase reached its maximum at turn 249767 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2342396 The monster class that cannot be genocided was centaur The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: spike spore (freq bonus 14) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 42) The monster species that spawned more often: arcane hobbit (freq bonus 6) The monster species that spawned more often: rng horror (freq bonus 9) The monster species that spawned more often: hole spider (freq bonus 9) The monster species that spawned more often: desert stalk (freq bonus 12) The monster species that spawned more often: edgy force fungus (freq bonus 16) The monster species that spawned more often: giant snow bat (freq bonus 36) The monster species that spawned more often: gaiden master (freq bonus 14) The monster species that spawned more often: hidden forest centaur (freq bonus 10) The monster species that spawned more often: nether fungus (freq bonus 10) The monster species that spawned more often: battering ram (freq bonus 6) The monster species that spawned more often: creeping colony (freq bonus 12) The monster species that spawned more often: noxious stalk (freq bonus 14) The monster species that spawned more often: bad egg (freq bonus 72) The monster species that spawned more often: beriberi abnegated (freq bonus 7) The monster species that spawned more often: A'salom (freq bonus 54) The monster species that spawned more often: listener (freq bonus 5) The monster species that spawned more often: cloak inboard variated (freq bonus 8) The monster species that spawned more often: equalizing faulty forjudged (freq bonus 16) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: vampire apprentice The monster species that never randomly spawned: null colony The monster species that never randomly spawned: tobacconist nether The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: really dangerous stalk The monster species that never randomly spawned: gas cloud The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: money stealer The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: adult stone dragon The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 93) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 33) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 105) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 53) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 76) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 8) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (720) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (PAS DIO LEO) * scroll of greater mana restoration (SALIQUAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.