Leeroy, lawful male doppelganger Zyborg ---- |..`| +...| |...| |f..| |.@.| |...| -.... ---#- [Leeroy the Tin Can] St11 Dx14 Co12 In11 Wi13 Ch4 ZybDopMalLaw Dlvl:1 $1 HP20(20) Pw13(13) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: improved vision You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 67% Implant drop chance was reduced to 87% Potion drop chance was reduced to 84% Armor drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: quarterstaff (turn 161) The following skill became untrainable if you tried to train it too early: matter spells (turn 1462) The following skill became untrainable after a while: matter spells (turn 8249) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 33046) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56165 Monster spawn increase reached its maximum at turn 176135 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2598882 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: fungus or mold The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: night orc (freq bonus 12) The monster species that spawned more often: shaped force fungus (freq bonus 4) The monster species that spawned more often: moved shaman (freq bonus 12) The monster species that spawned more often: big potion trove (freq bonus 10) The monster species that spawned more often: coomb melt (freq bonus 30) The monster species that spawned more often: imprimatur reunifying (freq bonus 12) The monster species that spawned more often: engraver lich (freq bonus 16) The monster species that spawned more often: undead amazon (freq bonus 10) The monster species that spawned more often: sawing flew (freq bonus 4) The monster species that spawned more often: grandpa (freq bonus 8) The monster species that spawned more often: burninator (freq bonus 18) The monster species that spawned more often: siena colony (freq bonus 36) The monster species that spawned more often: yaksas (freq bonus 16) The monster species that spawned more often: The King of Hearts (freq bonus 42) The monster species that spawned more often: polyclinic conning (freq bonus 32) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 30) The monster species that spawned more often: disturbance head (freq bonus 4) The monster species that spawned more often: The Invisible Man (freq bonus 7) The monster species that spawned more often: fire devil (freq bonus 9) The monster species that spawned more often: eye druj (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 39) The monster species that never randomly spawned: young stone dragon The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: lurid hectogram The monster species that never randomly spawned: bitter soul The monster species that never randomly spawned: sapphire golem The monster species that never randomly spawned: Armed Kop Keelhauler The monster species that never randomly spawned: renouncer religiously The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: woolooloo The monster species that never randomly spawned: martian phototrophic The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 12) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 18) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 17) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 69) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 2) Trap randomization happened for 1 in 381 traps Next attribute increase check would have come at turn 3272 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BLESSED GENOCIDE) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (CATACLYSM) scroll of standard id (ROT THIRTEEN EBG GUVEGRRA) scroll of cure (REGNAD) * scroll of extra healing (MAND PENDING MAGIC SPELL) * scroll of greater mana restoration (EDEVESH HANAGASH) Wands wand of solar beam (platinum) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.