Leeroy, lawful male doppelganger Poison Mage ----- |...| +...| |...| |..@| |.F.| ....| ----- [Leeroy the Poison Mixer] St7 Dx12 Co15 In17 Wi10 Ch7 PoiDopMalLaw Dlvl:1 $0 HP15(15) Pw23(23) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. potion of full healing - This is a potion. Color: bright blue. Material: glass. Appearance: deep blue. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. The best healing potion in the game that always restores at least 400 hit points, in addition to fixing several other troubles. It's very likely to increase your maximum hit points too. poisonous cloak named Already Outcheated - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: blue cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: displacement You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 49 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 65% chance Musable item generation frequency had a negative bias of 54% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 83% Potion drop chance was reduced to 89% Armor drop chance was reduced to 99% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 78) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 195) The following skill became untrainable after a while: paddle (turn 56557) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 70594) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26170 Monster spawn increase reached its maximum at turn 102511 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1005720 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: Stru-Bes (freq bonus 40) The monster species that spawned more often: stalking master lichen (freq bonus 12) The monster species that spawned more often: Burkhard (freq bonus 66) The monster species that spawned more often: floridly echolocation aftermarket interlined shiksa traduction (freq bonus 20) The monster species that spawned more often: hemi-doppelganger (freq bonus 13) The monster species that spawned more often: teal fungus (freq bonus 66) The monster species that spawned more often: network worded (freq bonus 44) The monster species that spawned more often: super demon (freq bonus 30) The monster species that spawned more often: magic-colored force fungus (freq bonus 10) The monster species that spawned more often: unconverted flaxen (freq bonus 18) The monster species that spawned more often: eldritch force fungus (freq bonus 132) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 10) The monster species that spawned more often: gnome priest (freq bonus 64) The monster species that spawned more often: catnap cull gimlet (freq bonus 22) The monster species that spawned more often: soft stalk (freq bonus 30) The monster species that spawned more often: java lich (freq bonus 10) The monster species that spawned more often: antisocial woman (freq bonus 192) The monster species that spawned more often: black rat (freq bonus 10) The monster species that spawned more often: ember colossus (freq bonus 24) The monster species that spawned more often: navy stalk (freq bonus 33) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster species that never randomly spawned: revenued repaginated skydiving The monster species that never randomly spawned: spooky The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: deep elf The monster species that never randomly spawned: nebulous ogre The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: domiciliary deposed The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: fire archer The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 13) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 15) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 77) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 2) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 8) Trap randomization happened for 1 in 863 traps Trap difficulty was increased by 85 Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (blue cloak) Scrolls scroll of identify (VIM EMACS NO TEPAD) scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of phase door (LARGEST DIVING JUMP) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) Spellbooks spellbook of confuse monster (long) spellbook of protection (adorable) spellbook of cure blindness (serif) spellbook of poison blast (amazing) Potions potion of full healing (deep blue) Rings ring of polymorph control (wedding) Wands wand of poison (stoutwood) wand of venom scattering (feathered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.