Leeroy, lawful male doppelganger Paladin Z ----.- |..@.| |..d.. |...¯| |....| |....| ------ [Leeroy the Fighter of Law] St5 Dx6 Co7 In8 Wi13 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: reflection You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 556 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 79% Armor drop chance was reduced to 87% Food drop chance was reduced to 90% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 12) The following skill became untrainable if you tried to train it too early: club (turn 1080) The following skill became untrainable after a while: sexy flats (turn 55215) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 38331) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 164820 Monster spawn increase reached its maximum at turn 287123 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 731580 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: disenchanter warp patch (freq bonus 20) The monster species that spawned more often: workingman bedraggled (freq bonus 15) The monster species that spawned more often: poppycock awake (freq bonus 16) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 15) The monster species that spawned more often: scoped homemaker (freq bonus 5) The monster species that spawned more often: black mushroom (freq bonus 10) The monster species that spawned more often: aligning ant (freq bonus 12) The monster species that spawned more often: undead form changer (freq bonus 8) The monster species that spawned more often: farting queen (freq bonus 8) The monster species that spawned more often: golden colony (freq bonus 8) The monster species that spawned more often: vivid star (freq bonus 36) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 12) The monster species that spawned more often: master vampire (freq bonus 4) The monster species that spawned more often: expert light wall (freq bonus 12) The monster species that spawned more often: ancient mercurial dragon (freq bonus 10) The monster species that spawned more often: cincture snatching (freq bonus 16) The monster species that spawned more often: child doctor (freq bonus 30) The monster species that spawned more often: rolling eye (freq bonus 42) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 6) The monster species that spawned more often: white arremer (freq bonus 54) The monster trait that was more common: monsters that are breathless (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: phasing jabberwock The monster species that never randomly spawned: grafting assailed The monster species that never randomly spawned: vampire bat The monster species that never randomly spawned: pig The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: reclined sunny The monster species that never randomly spawned: bhut The monster species that never randomly spawned: gallant horseshoer narrated The monster species that never randomly spawned: Verena The monster species that never randomly spawned: expert medium wall The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 26) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 322) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 118) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 1) Trap randomization happened for 1 in 895 traps Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - haste self 3 body 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (A HOT SINGLE MAHOU SHOUJO) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of standard id (TIRACLE RAMICAL RELRAMI LUE) scroll of cure (OPGELEVELT) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (MUDDIED SLEUTH) Spellbooks spellbook of haste self (beautiful) Rings ring of warning (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.