Leeroy, lawful male droven Poison Mage ----+------ |.$.......| |....b....| |.........| |.........| ....F@....| ----------- [Leeroy the Poison Mixer] St9 Dx13 Co9 In11 Wi6 Ch8 PoiDroMalLaw Dlvl:1 $0 HP16(16) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 36% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 44% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% Monster death drops spawned with only 61% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 37) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) The following skill became untrainable after a while: hammer (turn 26275) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 24681) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58353 Monster spawn increase reached its maximum at turn 134441 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 696575 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: housecat (freq bonus 18) The monster species that spawned more often: gnomish guild adept (freq bonus 3) The monster species that spawned more often: unox (freq bonus 7) The monster species that spawned more often: gehenna hound (freq bonus 60) The monster species that spawned more often: special agent (freq bonus 6) The monster species that spawned more often: snakeman brute (freq bonus 4) The monster species that spawned more often: cow man (freq bonus 12) The monster species that spawned more often: gazer rutterkin (freq bonus 84) The monster species that spawned more often: undead fighter (freq bonus 36) The monster species that spawned more often: steamy rot monster (freq bonus 6) The monster species that spawned more often: blue-red mushroom (freq bonus 8) The monster species that spawned more often: alpinist stardust (freq bonus 21) The monster species that spawned more often: daughter of bedlam (freq bonus 8) The monster species that spawned more often: glowing eye (freq bonus 3) The monster species that spawned more often: testified convey (freq bonus 12) The monster species that spawned more often: venom atronach (freq bonus 10) The monster species that spawned more often: serrated archer (freq bonus 30) The monster species that spawned more often: dervish (freq bonus 10) The monster species that spawned more often: snore patch (freq bonus 24) The monster species that spawned more often: indigo patch (freq bonus 18) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster species that never randomly spawned: death eel The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: deep seraphon The monster species that never randomly spawned: thruster dispelled The monster species that never randomly spawned: lower xorn The monster species that never randomly spawned: magic growth The monster species that never randomly spawned: Michael Yamada The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: pastoring prefiguring renomination The monster species that never randomly spawned: emotionalism intermittent The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 20) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 21) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 3) Trap randomization happened for 1 in 77 traps Next attribute increase check would have come at turn 793 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor poisonous cloak (glaring cloak) Scrolls scroll of ward (FORAGAN MISROCH TULEVEI) scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (PRIRUTSENIE) scroll of phase door (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of standard id (ZLORFIK) scroll of cure (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of extra healing (BANANANANANA) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) Spellbooks spellbook of confuse monster (punching) spellbook of protection (printed) spellbook of cure blindness (extraordinary) spellbook of poison blast (failed) Potions potion of enlightenment (whisky) potion of oil (bright green tea) Rings ring of levitation (pinewood) Wands wand of poison (beaded) wand of venom scattering (weird) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 110 points, Since you escaped early, the score list will not be checked.