Leeroy, lawful male albae Acid Mage --- |.. ---.... --- -.......d@. ,# |.........| ,# ---.....--- # |.... -.--- [Leeroy the Oozer] St10 Dx14 Co11 In13 Wi7 Ch5 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 392 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 84% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 4) The following skill became untrainable if you tried to train it too early: searching (turn 308) The following skill became untrainable after a while: healing spells (turn 39846) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 26947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49797 Monster spawn increase reached its maximum at turn 273717 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 745612 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: crunchy stalk (freq bonus 12) The monster species that spawned more often: fire metroid (freq bonus 45) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 12) The monster species that spawned more often: apter pontifically (freq bonus 12) The monster species that spawned more often: fire toad (freq bonus 16) The monster species that spawned more often: reddish spore (freq bonus 18) The monster species that spawned more often: evil elemental (freq bonus 8) The monster species that spawned more often: tentacool (freq bonus 5) The monster species that spawned more often: silver draconian (freq bonus 18) The monster species that spawned more often: onsokumaru (freq bonus 14) The monster species that spawned more often: gore bearer (freq bonus 30) The monster species that spawned more often: wolf chieftain (freq bonus 15) The monster species that spawned more often: dim colony (freq bonus 14) The monster species that spawned more often: puttering recognized (freq bonus 3) The monster species that spawned more often: Hanno (freq bonus 16) The monster species that spawned more often: Bull Gates 2 (freq bonus 54) The monster species that spawned more often: red hulk (freq bonus 6) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 10) The monster species that spawned more often: weremumak (freq bonus 8) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: peculation penicillin megalomaniac corrupting falsetto The monster species that never randomly spawned: nebulous bulb The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: chassie The monster species that never randomly spawned: dingo puppy The monster species that never randomly spawned: aurora The monster species that never randomly spawned: mutated ratman The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 20) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 92) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 6) Trap randomization happened for 1 in 961 traps Next attribute increase check would have come at turn 783 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (346) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (TOUHOUWABOUHOU) scroll of healing (T A C H) scroll of mana (WH40K) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (BUFF DEDEDE) * scroll of extra healing (WALKING LUNACY) * scroll of greater mana restoration (USING FRUITS TO ATTACK) Spellbooks spellbook of acid sphere (copper) spellbook of acid stream (fine-printed) Potions potion of extra healing (amber) Rings ring of gain wisdom (calcite) Wands wand of acid (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.