Leeroy, lawful male doppelganger Paladin ----- |.@.| ...f. |...| |..F| |...| ----- [Leeroy the Fighter of Law] St4 Dx9 Co14 In5 Wi15 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 184 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 101 Monsters only dropped their equipment with 73% chance Amulet drop chance was reduced to 75% Armor drop chance was reduced to 93% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: firearms (turn 31) The following skill became untrainable if you tried to train it too early: implants (turn 14625) The following skill became untrainable after a while: implants (turn 25446) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 10941) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 176608 Monster spawn increase reached its maximum at turn 254237 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 846114 The monster class that cannot be genocided was naga The monster class that was spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: masochistic tetrapod (freq bonus 42) The monster species that spawned more often: piercoid (freq bonus 52) The monster species that spawned more often: old black dragon (freq bonus 28) The monster species that spawned more often: undead ninja (freq bonus 45) The monster species that spawned more often: gnomelin (freq bonus 78) The monster species that spawned more often: spike smasher (freq bonus 28) The monster species that spawned more often: news daemon (freq bonus 26) The monster species that spawned more often: bulged ensile (freq bonus 30) The monster species that spawned more often: colorless force fungus (freq bonus 15) The monster species that spawned more often: undead templar (freq bonus 90) The monster species that spawned more often: wild woman (freq bonus 30) The monster species that spawned more often: transgression eye (freq bonus 132) The monster species that spawned more often: invading crunching (freq bonus 18) The monster species that spawned more often: The Norsa (freq bonus 39) The monster species that spawned more often: hidden barrow wight (freq bonus 63) The monster species that spawned more often: invalidate rehandled (freq bonus 42) The monster species that spawned more often: putrid defiler (freq bonus 96) The monster species that spawned more often: depth ogre (freq bonus 15) The monster species that spawned more often: kobold spellmaster (freq bonus 15) The monster species that spawned more often: werenymph (freq bonus 15) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster species that never randomly spawned: verina The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: Katcher The monster species that never randomly spawned: scald subvocal preassembled The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: litter monster The monster species that never randomly spawned: bow chambered The monster species that never randomly spawned: volt patch The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 14) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 72) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 4) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 74) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: premature death trap (freq bonus 1) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (SORRY NISI) scroll of mana (THIS ISNT DISNEYLAND) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (PATENT PENDING) scroll of cure (BURKINI FASO) * scroll of extra healing (BERRYTOWNS NEXT TOP MODEL) * scroll of greater mana restoration (MEAD NI NAJAP) Spellbooks spellbook of cure stun (irritating) Rings ring of warning (crop) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.