Leeroy, lawful male albae Poison Mage -------- ......| |.F....| |@...... -------- [Leeroy the Poison Mixer] St5 Dx12 Co12 In16 Wi9 Ch6 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: see invisible You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 198 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 71% Armor drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 10773) The following skill became untrainable after a while: javelin (turn 54661) The following skill couldn't be trained before a certain turn number is reached: implants (turn 8512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32366 Monster spawn increase reached its maximum at turn 156344 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 729508 The monster class that cannot be genocided was xorn The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: orthogonality mucky shove (freq bonus 14) The monster species that spawned more often: feasance hacking (freq bonus 12) The monster species that spawned more often: tumblrer (freq bonus 8) The monster species that spawned more often: silver golem (freq bonus 12) The monster species that spawned more often: nexus monster (freq bonus 33) The monster species that spawned more often: exploding jackal (freq bonus 3) The monster species that spawned more often: artillery dragon (freq bonus 5) The monster species that spawned more often: watch kop (freq bonus 4) The monster species that spawned more often: elder golden dragon (freq bonus 8) The monster species that spawned more often: acidic warp patch (freq bonus 8) The monster species that spawned more often: Balam (freq bonus 10) The monster species that spawned more often: opaque jelly (freq bonus 32) The monster species that spawned more often: magnetic fungus (freq bonus 24) The monster species that spawned more often: bastard ant (freq bonus 8) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 6) The monster species that spawned more often: young adult water dragon (freq bonus 6) The monster species that spawned more often: mind sucker (freq bonus 15) The monster species that spawned more often: disorientating telephonic (freq bonus 5) The monster species that spawned more often: catnap cull gimlet (freq bonus 16) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 24) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: crosspatch verging littler The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: hellhole growth The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: axlem The monster species that never randomly spawned: dutch keeper The monster species that never randomly spawned: flyer statue The monster species that never randomly spawned: overcritically respected The monster species that never randomly spawned: little spying rat The monster species that never randomly spawned: gentle girl The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 34) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 41) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 30) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 52) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Trap randomization happened for 1 in 766 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (asbestos cloak) Scrolls scroll of gold detection (C00000000000000000000000000005) scroll of healing (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (YOU REALLY BECOME STRONGER) scroll of cure (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of extra healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of greater mana restoration (SE FERSE PARUM) Spellbooks spellbook of confuse monster (sublime) spellbook of protection (middle-handed) spellbook of cure blindness (enveloped) spellbook of poison blast (rough) Potions potion of water (clear) Rings ring of hallucination (quartzite) Wands wand of poison (vivardoradorium) wand of venom scattering (jeweled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.