Leeroy, lawful male albae Valkyrie -+---------- |......k.... |.....kkk..| |...@dkkk..| |......k.... ------------ [Leeroy the Stripling] St17 Dx9 Co11 In6 Wi7 Ch6 ValAlbMalLaw Dlvl:1 $0 HP28(28) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male albae Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: corrosivity You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 53% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: implants (turn 38) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 1764) The following skill became untrainable after a while: spirituality (turn 6726) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 37844) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16830 Monster spawn increase reached its maximum at turn 145939 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 369180 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: unthinkingly refocussed (freq bonus 18) The monster species that spawned more often: navy patch (freq bonus 8) The monster species that spawned more often: aquatic golem (freq bonus 6) The monster species that spawned more often: reclined sunny (freq bonus 18) The monster species that spawned more often: maidenhack horror (freq bonus 24) The monster species that spawned more often: cult leader (freq bonus 6) The monster species that spawned more often: dretch (freq bonus 54) The monster species that spawned more often: terrible bloodthirster (freq bonus 16) The monster species that spawned more often: pit viper (freq bonus 36) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 6) The monster species that spawned more often: beige growth (freq bonus 24) The monster species that spawned more often: great aether wyrm (freq bonus 12) The monster species that spawned more often: slow shadow sword (freq bonus 9) The monster species that spawned more often: bulette (freq bonus 16) The monster species that spawned more often: silver colony (freq bonus 36) The monster species that spawned more often: plasma vortex (freq bonus 16) The monster species that spawned more often: innocent polariscopic (freq bonus 6) The monster species that spawned more often: accelerator distemper edward (freq bonus 28) The monster species that spawned more often: all-rocking woman (freq bonus 6) The monster species that spawned more often: korean lady (freq bonus 15) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 9) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: looniest presupposing selected stumbled The monster species that never randomly spawned: Stahngnir The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: noncollapsible pyorrhea cervical hagride The monster species that never randomly spawned: air pump The monster species that never randomly spawned: silver hulk The monster species that never randomly spawned: sprite The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 77) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 68) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 25) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 21) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Trap randomization happened for 1 in 386 traps Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (485) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (black helmet) * skullcap (wok-shaped helmet) * flack helmet (kitchen hat) * crystal helm (knowledgeable helmet) * mining helm (bug-tracking helmet) * field helm (tight helmet) * helm of safeguard (secret helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (warped gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (stroking boots) * boots of safeguard (roller boots) Scrolls scroll of healing (BU MISH MISH EMAS) scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of phase door (PRZECIAZONY) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (MORPH BALL) * scroll of extra healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of greater mana restoration (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.