Leeroy, lawful male albae Mystic --+ |.. |... |¯.. |.... |....-# |...F@# ------# [Leeroy the Insert rank title here] St12 Dx14 Co15 In14 Wi10 Ch10 MysAlbMalLaw Dlvl:1 $0 HP-1(19) Pw13(13) AC0 Exp1 T1 Brd Latest messages You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. # (2x) secretion dagger - This is a weapon. Color: transparent. Material: secree. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A very icky dagger that does moderate amounts of damage and has improved chances to hit. It can be thrown. implant of stature - This is an implant. Color: red. Material: mithril. Appearance: sacred. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 4 points of AC and some unknown nasty trap effect. amulet versus poison - This is an amulet. Color: gray. Material: metal. Appearance: dog. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. An amulet that grants poison resistance when worn. heavy gold ball - This is an iron ball. Color: yellow. Material: gold. Appearance: heavy gold ball. You can be chained to one, in which case it will follow you around, but it can also be used as a weapon that uses the flail skill. With this very heavy ball, you can do great damage to monsters if you use it as a melee or thrown weapon. The flail skill is used to determine the damage and chance to hit. clay chain - This is an iron chain. Color: brown. Material: stone. Appearance: (null). They are lightweight flail-class weapons that can be used in melee; if you're punished, one will be created to chain you to an iron ball, but iron chains created by punishment cannot be picked up. This mineral chain is relatively heavy but does moderate damage in melee. wand of genocide - This is a wand. Color: orange. Material: eternium. Appearance: tentacled. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. You can zap this wand to genocide a species of monsters. Pick an object. @ a human or elf or you (albae mystic called Leeroy) Accessing Pokedex entry for mystic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - magic missiles What do you want to zap? [k or ?*] What monster do you want to genocide? [type the name] Wiped out all albaes. Your inventory Amulets a - an uncursed amulet versus poison {0} Implants b - an uncursed implant of stature {0} Weapons c - an uncursed +0 secretion dagger (weapon in hand) {4} Armor d - an uncursed +0 banded mail (being worn) {160} Comestibles g - 11 uncursed slime molds {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of charm monster (2:3) {0} Potions h - an uncursed finalized potion of extra healing {0} Rings e - an uncursed ring of sustain ability {0} Wands k - an uncursed wand of genocide (0:2) {0} Tools f - an uncursed transistor {1} Gems l - 7 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of a porter lichen {30} Iron balls n - an uncursed +0 heavy gold ball {1600} Chains o - an uncursed +0 clay chain {240} Venoms p - an uncursed acid venom {1} The statue of a porter lichen is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fear resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 83% Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 97% Tool drop chance was reduced to 99% Food drop chance was reduced to 98% The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: protection spells (turn 4) The following skill became untrainable if you tried to train it too early: spear (turn 224) The following skill became untrainable after a while: long sword (turn 31152) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 49378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89760 Monster spawn increase reached its maximum at turn 196590 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4660500 The monster class that cannot be genocided was vortex The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: weasel (freq bonus 10) The monster species that spawned more often: Solvejg's mocassin (freq bonus 45) The monster species that spawned more often: chevalier (freq bonus 10) The monster species that spawned more often: czech girl (freq bonus 5) The monster species that spawned more often: Father Frost (freq bonus 18) The monster species that spawned more often: evasive jermlaine (freq bonus 4) The monster species that spawned more often: hangar dwelled (freq bonus 5) The monster species that spawned more often: grotesque ogre shaman (freq bonus 36) The monster species that spawned more often: serialist tottered enwombing (freq bonus 4) The monster species that spawned more often: armed migo drone (freq bonus 36) The monster species that spawned more often: swain lunier (freq bonus 5) The monster species that spawned more often: frost ogre (freq bonus 24) The monster species that spawned more often: white naga (freq bonus 132) The monster species that spawned more often: dark gray spore (freq bonus 4) The monster species that spawned more often: dracolisk (freq bonus 12) The monster species that spawned more often: icyorn (freq bonus 96) The monster species that spawned more often: saddleback tortoise (freq bonus 12) The monster species that spawned more often: fancy mold (freq bonus 36) The monster species that spawned more often: Barachiel (freq bonus 8) The monster species that spawned more often: demilich (freq bonus 12) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 12) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: declinature inheritability The monster species that never randomly spawned: clicking force fungus The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: matador quietism The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: food trove The monster species that never randomly spawned: zap golem The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 16) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 23) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 5) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 5) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 786 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having flying (0) You leeched mana You were telepathic You had 1500 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Aslan The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (486) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet versus poison (dog) Implants implant of stature (sacred) Scrolls scroll of identify (BLOW FLOWER VIOLENT AROUND) scroll of healing (WEAK STUNT IS MORE POWER) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (SACRED TRANSPOSITIONS) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Spellbooks spellbook of charm monster (orange) Potions potion of extra healing (baloon flower) Rings ring of sustain ability (ridged) Wands wand of genocide (tentacled) Tools transistor (three-wired thing) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 grimers (1 created) 0 hata-matas (1 created) 0 gray twens (1 created) 0 midgrues (1 created) 0 starlit skies (1 created) 0 small item troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: albaes 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... You were genocided in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: scroll of genocide You were level 1 with a maximum of 19 hit points when you were genocided. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 100 2 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [20] 101 1 Leeroy-Ana-Alb-Mal-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 19 [19] * 0 Leeroy-Mys-Alb-Mal-Law died in The Dungeons of Doom on level 1. Killed by a scroll of genocide. - [19]